Diablo IV Microtransaction Reassurance

The latest Diablo IV Quarterly Update seeks to reassure gamers about monetization plans for Diablo IV. The lengthy post includes word from Kegan Clark, director of product for the action/RPG sequel. explaining how its Cosmetics Shop and Season Pass will not provide any gameplay advantages: "As we’ve discussed previously, Diablo IV will be a full-price game with a Cosmetics Shop and Season Pass—none of which provide any pay-for-power options. Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game." Here's more:
The Season Pass has Free Tiers and Premium Tiers. Throughout the pass players can earn a variety of rewards for free, just by playing. At any point during the Season, players can purchase the Premium Pass to unlock the ability to earn Premium rewards tiers containing seasonally themed Cosmetics and Premium Currency.

The Season Pass awards cosmetics. Like the Shop, these don’t affect gameplay. Additionally, certain cosmetic types are exclusive to the Season Pass.

The Season Pass awards Premium Currency. Players can spend this currency on cosmetics offered in the shop.

The Season Pass awards free Season Boosts. Boosts accelerate players’ progress for the duration of the Season. For example, a Season Boost might accelerate XP earned to make leveling multiple characters within a season faster. Because they affect gameplay, Season Boosts are free rewards for all players. We want to be clear that players can’t unlock Season Boosts more quickly through purchases--there is no way to unlock more boosts, or boosts at a faster pace, by spending money.

Players can purchase Tiers-but they won’t speed up getting Season Boosts. Players can’t upgrade Season Boosts just by purchasing Tiers, because they’ll also have to earn level milestones to apply them. All other Tier rewards can be unlocked instantly by purchasing Tiers. In other words, there’s no way to shortcut getting Season Boosts by buying Tiers; they must be earned.
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Re: Diablo IV Microtransaction Reassurance
Aug 19, 2022, 14:11
Ash
7.
Re: Diablo IV Microtransaction Reassurance Aug 19, 2022, 14:11
Aug 19, 2022, 14:11
Ash
 
jacobvandy wrote on Aug 19, 2022, 13:51:
MoreLuckThanSkill wrote on Aug 19, 2022, 13:08:
Ugh. Blizzard, what the fuck are you doing? Why even have "Season Boosts" unless the game is a slog to play? Cosmetic shit as pay items... is annoying, but hopefully the regular gear won't look so terrible that it makes the game unbearable or something. Unfortunately every game seems to have paid cosmetics now.

At any rate, it sounds like the game is going to be base price + Season Pass price to get the true base game. Annoying, but not exactly unique among AAA games nowadays. I'll have to see how bad it actually is when the game is closer to release.

Maybe these boosts are a replacement for the convoluted boosting methods via crafting in Diablo 3? If they're reworking even the paragon system, it wouldn't surprise me if they dropped all of that outdated junk from v1.0 of the old game, as well.

Also, they're not talking about a season pass like a pre-order for future DLCs, it's a battle pass that rotates every few weeks or months and rewards you with little knick-knacks for keeping up with the grind consistently. Basically what they were doing with the seasonal rewards in D3, but that game is so ancient they didn't have and wouldn't bother implementing the standardized interface and mechanisms for it that even low-budget indies of today do. It's well known that people are more willing to pay a modest fee every so often and grind to "earn" their cosmetics and what-not rather than pay more to buy them outright in a shop. So that's why it's super common these days, but I wouldn't consider that a required purchase to get the most out of the game... That's like saying you have to buy the season pass for Rocket League or the Division 2 to get the full experience there.

What boosting crafting do you mean? As far as I remember, Diablo 3 had no such things.
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