The Season Pass has Free Tiers and Premium Tiers. Throughout the pass players can earn a variety of rewards for free, just by playing. At any point during the Season, players can purchase the Premium Pass to unlock the ability to earn Premium rewards tiers containing seasonally themed Cosmetics and Premium Currency.
The Season Pass awards cosmetics. Like the Shop, these don’t affect gameplay. Additionally, certain cosmetic types are exclusive to the Season Pass.
The Season Pass awards Premium Currency. Players can spend this currency on cosmetics offered in the shop.
The Season Pass awards free Season Boosts. Boosts accelerate players’ progress for the duration of the Season. For example, a Season Boost might accelerate XP earned to make leveling multiple characters within a season faster. Because they affect gameplay, Season Boosts are free rewards for all players. We want to be clear that players can’t unlock Season Boosts more quickly through purchases--there is no way to unlock more boosts, or boosts at a faster pace, by spending money.
Players can purchase Tiers-but they won’t speed up getting Season Boosts. Players can’t upgrade Season Boosts just by purchasing Tiers, because they’ll also have to earn level milestones to apply them. All other Tier rewards can be unlocked instantly by purchasing Tiers. In other words, there’s no way to shortcut getting Season Boosts by buying Tiers; they must be earned.
BigVlad wrote on Aug 19, 2022, 17:18:LordSteev wrote on Aug 19, 2022, 17:00:
I remember way back, when playing rpg's that hadn't been optimized for profit, it used to be fun to find a chest and stumble on a new outfit. Maybe you even built a back story around it and gave it some stats to match. Now you just hop into your regional Medieval K-Mart and bust out your REAL gold. No story, no stats. Something that should have been included for the price you pay for the game. The times, they are a'changing.
Diablo isn't really an RPG in the traditional sense anyway. Character development and story are not that important in the Diablo franchise, so cosmetic purchases don't have to make sense or fit in the story, in my opinion. My only issue would be if they offered completely ridiculous attire like modern business suits, huge cow heads, and so on. That would kind of ruin the theme.
Quinn wrote on Aug 20, 2022, 04:26:I think most of the issues with Immortal and the future of Diablo as a whole is how smug Blizzard took it while dodging any resemblance of transparency over what will be considered premium content.
Not worried one bit for Diablo 4 and its store. I've said it before and I'll say it again: the ruckus many of you are making because of Immortal is ridiculous. It is a F2P mobile Diablo 3 LITE and has exactly the type of economic model you see in every other F2P mobile game. Only difference is that this one actually didn't suck and was good fun, even without spending a dime. Get over the fact DI isn't the D4 you wanted. D4, after all, is coming. Chill.
About the D4 store: I don't get it. WHY would you want a permanent look in a game that's all about the loot/gear you find? Half the fun is the way my character starts to look based on the gear I put on them. Maybe endgame I use the transmog ability a bit, but again... half the fun is finding the gear with the cool visuals to transmog 🤷 Tsk tsk, humans are such an enigma.
El Pit wrote on Aug 20, 2022, 02:52:
Did they not say before the release of Diablo Immoral that you could not buy an advantage with real money? I think I remember something like that. And how did that work out?
But the Pay2Win bs is just one problem. The other is the shared open world stuff. Shared open world = MMO. And if I wanted to play an MMO, I would do so. But not a Diablo single-player game. Nuke that shared open world stuff from orbit because this is the only way to be sure.
Bludd wrote on Aug 19, 2022, 17:15:
pray, what will this premium currency be used for?
LordSteev wrote on Aug 19, 2022, 17:00:
I remember way back, when playing rpg's that hadn't been optimized for profit, it used to be fun to find a chest and stumble on a new outfit. Maybe you even built a back story around it and gave it some stats to match. Now you just hop into your regional Medieval K-Mart and bust out your REAL gold. No story, no stats. Something that should have been included for the price you pay for the game. The times, they are a'changing.
MoreLuckThanSkill wrote on Aug 19, 2022, 13:08:
Ugh. Blizzard, what the fuck are you doing? Why even have "Season Boosts" unless the game is a slog to play?
jacobvandy wrote on Aug 19, 2022, 14:22:Ash wrote on Aug 19, 2022, 14:11:
What boosting crafting do you mean? As far as I remember, Diablo 3 had no such things.
You crafted legendary rings and amulets which had no level requirement, so a new character can wear them and get massive stat bonuses and XP gain buffs... I feel bad for you if you played any significant amount of D3 without knowing those existed or worked that way!![]()
https://www.diablowiki.net/Hellfire_Ring
There was also a specific legendary gem that allowed you to remove the level requirement of other items (so you could use a max level weapon on a fresh character, for example), but that came much later.
Ash wrote on Aug 19, 2022, 14:11:
What boosting crafting do you mean? As far as I remember, Diablo 3 had no such things.
jacobvandy wrote on Aug 19, 2022, 13:51:MoreLuckThanSkill wrote on Aug 19, 2022, 13:08:
Ugh. Blizzard, what the fuck are you doing? Why even have "Season Boosts" unless the game is a slog to play? Cosmetic shit as pay items... is annoying, but hopefully the regular gear won't look so terrible that it makes the game unbearable or something. Unfortunately every game seems to have paid cosmetics now.
At any rate, it sounds like the game is going to be base price + Season Pass price to get the true base game. Annoying, but not exactly unique among AAA games nowadays. I'll have to see how bad it actually is when the game is closer to release.
Maybe these boosts are a replacement for the convoluted boosting methods via crafting in Diablo 3? If they're reworking even the paragon system, it wouldn't surprise me if they dropped all of that outdated junk from v1.0 of the old game, as well.
Also, they're not talking about a season pass like a pre-order for future DLCs, it's a battle pass that rotates every few weeks or months and rewards you with little knick-knacks for keeping up with the grind consistently. Basically what they were doing with the seasonal rewards in D3, but that game is so ancient they didn't have and wouldn't bother implementing the standardized interface and mechanisms for it that even low-budget indies of today do. It's well known that people are more willing to pay a modest fee every so often and grind to "earn" their cosmetics and what-not rather than pay more to buy them outright in a shop. So that's why it's super common these days, but I wouldn't consider that a required purchase to get the most out of the game... That's like saying you have to buy the season pass for Rocket League or the Division 2 to get the full experience there.