BigVlad wrote on Aug 14, 2022, 13:01:
El Pit wrote on Aug 14, 2022, 12:40:
With all its "social" and "shared" elements, it is obvious: this will be Diablo Immortal 2.
Buy a token to fight a boss at the end of some dungeon each day and get a chance of 0.000001% that he drops the platinum dildo sword. Hooray!
Nah, they're not stupid. D4 won't be going the pay-to-win route. It will be cosmetics, which I'm fine with personally, but I can understand if some people aren't. The social elements just help encourage cosmetic purchases, so players can show off their weird outfits to their friends.
I really hope you're right, that it's just cosmetic bullshit; no pay-to-win or pay-to-be-less-of-a-pain-in-the-ass systems. I am a little annoyed with the open world-ish stuff they seem to be trying to do, but it could be briefly hilarious, and then I just go to solo or controlled coop dungeons like D3. Blizzard certainly has the money and theoretically still has the talent to make a hell of an ARPG, and a lot of studios seem to be failing to pick up the slack, unfortunately. I used to think Path of Exile was going to be it, but that game has become bloated beyond all recognition, and the hassle of item management, etc. and stupidly low drop rates to encourage trading have killed it for me, long term. PoE2 will probably be as bad or worse as PoE1, in those regards.
*EDIT* Grammar.This comment was edited on Aug 14, 2022, 15:16.