Marvel's Spider-Man Remastered Swings Out

Marvel's Spider-Man Remastered is now available for Windows on the Epic Games Store and Steam, offering PC gamers the chance to play this superhero action game that originated, to great acclaim, on PlayStation. In this post announcing the launch, Insomniac Games & Nixxes Software point the way to some resources to support new players: "As you dive, swing, and web-zip your way in the game today, please keep in mind that we have a handy performance tuning guide here. If you need game support, please go here." For more, a post on the PlayStation.Blog by Nixxes community manager Julian Huijbregts introduces the team behind the remastered port and discusses PC support. Finally, those playing using GeForce graphics cards will probably be interested in this post on the NVIDIA Website explaining the game's support for NVIDIA DLSS, DLAA, ray tracing, and more. Here's the Launch Trailer and some details:
Developed by Insomniac Games in collaboration with Marvel, and optimized for PC by Nixxes Software, Marvel's Spider-Man Remastered on PC introduces an experienced Peter Parker who’s fighting big crime and iconic villains in Marvel’s New York. At the same time, he’s struggling to balance his chaotic personal life and career while the fate of Marvel’s New York rests upon his shoulders.
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18.
 
Re: Spider-Man Remastered Released
Aug 15, 2022, 09:02
18.
Re: Spider-Man Remastered Released Aug 15, 2022, 09:02
Aug 15, 2022, 09:02
 
Erf345_ wrote on Aug 15, 2022, 08:46:
Let's see the sales numbers on Timmy's EGShite compared to steam

It's baffling to me that we're all now 40 and 60 year olds, and people still do "EGShite" or "Micro$shit," thinking it's clever.

Anyway, not a single person on the planet, not even "Timmy," thinks that EGS is even a fraction the market share of Steam. So no one will be surprised.
17.
 
Re: Spider-Man Remastered Released
Aug 15, 2022, 08:46
17.
Re: Spider-Man Remastered Released Aug 15, 2022, 08:46
Aug 15, 2022, 08:46
 
Let's see the sales numbers on Timmy's EGShite compared to steam
16.
 
Re: Spider-Man Remastered Released
Aug 14, 2022, 04:17
16.
Re: Spider-Man Remastered Released Aug 14, 2022, 04:17
Aug 14, 2022, 04:17
 
I'm having some pretty fucking nasty texture streaming issues. There's moments where I perch on a high building and a cardboard box building stares back at me before the fine details load in. The worst immersion breaker in any game. I assume this is what people were talking about earlier in the thread..

This comment was edited on Aug 14, 2022, 04:36.
15.
 
Re: Spider-Man Remastered Released
Aug 13, 2022, 18:42
15.
Re: Spider-Man Remastered Released Aug 13, 2022, 18:42
Aug 13, 2022, 18:42
 
MacLeod wrote on Aug 13, 2022, 17:04:
Beamer wrote on Aug 13, 2022, 13:50:
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.

Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65

It shouldn't have had to download the whole 65 gigs... I think that's the way preloads work on steam. You download the files, then when it unlocks, it uncompresses/unlocks the local files but it shows like it's downloading. There's no way I downloaded 65 gigs in like 5 minutes on my connection. (it would require the internet connection because Steam though)

This was my experience with Steam preloads as well, though it has been a long while... but yeah it shows as "Downloading" during the decrypt or whatever phase that is... makes it seem like you're redownloading but you're not.
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14.
 
Re: Spider-Man Remastered Released
Aug 13, 2022, 17:04
14.
Re: Spider-Man Remastered Released Aug 13, 2022, 17:04
Aug 13, 2022, 17:04
 
Beamer wrote on Aug 13, 2022, 13:50:
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.

Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65

It shouldn't have had to download the whole 65 gigs... I think that's the way preloads work on steam. You download the files, then when it unlocks, it uncompresses/unlocks the local files but it shows like it's downloading. There's no way I downloaded 65 gigs in like 5 minutes on my connection. (it would require the internet connection because Steam though)
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13.
 
Re: Spider-Man Remastered Released
Aug 13, 2022, 13:58
13.
Re: Spider-Man Remastered Released Aug 13, 2022, 13:58
Aug 13, 2022, 13:58
 
Beamer wrote on Aug 13, 2022, 13:50:
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.

Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65
Save it for your next flight. It may get a patch or two.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
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12.
 
Re: Spider-Man Remastered Released
Aug 13, 2022, 13:50
12.
Re: Spider-Man Remastered Released Aug 13, 2022, 13:50
Aug 13, 2022, 13:50
 
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.

Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65
11.
 
Re: Spider-Man Remastered Released
Aug 13, 2022, 01:04
11.
Re: Spider-Man Remastered Released Aug 13, 2022, 01:04
Aug 13, 2022, 01:04
 
Simon Says wrote on Aug 12, 2022, 21:12:
jacobvandy wrote on Aug 12, 2022, 20:46:
It's got a lot of the same open-world simulation load as a GTA game ... older CPUs that can't handle it.

Incorrect and incorrect.

Simulation has got nothing to do with it. Digital Foundry already did an analysis on this. It's the streaming decompression that is done in a RTX IO fashion on the PS5 and dumped on the CPU here cause they didn't bother doing a decent port of that function for the PC version ( either using RTX IO and/or Direct Storage, both of which are available options ), that and the BVH structure load for ray-tracing combined.

As for the CPU, it's barely 20 to 25% slower on average in recent games than a 12600K ( techpowerup 720p data ), hardly an "older CPU that can't handle it".

Didn't do your homework before going on a wild speculation tirade didn't you? Tsk tsk tsk.

Yikes. I quoted your post intending to add to the same subject of the game being heavily CPU-limited, but I didn't realize it would make you take everything that came after that as some kind of personal attack... I was just reacting to what I'd seen in feedback on the Steam forums, as well as the DF video you feel so superior for parroting from. You should definitely buy a better CPU if you're that insecure about it, though.
10.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 22:42
10.
Re: Spider-Man Remastered Released Aug 12, 2022, 22:42
Aug 12, 2022, 22:42
 
RogueSix wrote on Aug 12, 2022, 21:40:
LOL, how is that even possible when the PS5 has exactly zero nVidia components inside? How would it even begin to be able to have "streaming decompression that is done in a RTX IO fashion"? That's physically impossible since the PS5 is all AMD and has zero relations to nVidia RTX (IO).

Sounds like a typical Digital Foundry "analysis" though.

Done in an RTX IO fashion doesn't mean it's done with RTX IO. It means the PS5's decompression is done in the same fashion that RTX IO does it.

Shit talking Digital Foundry is kind of a new one, so that's an interesting take at least.
9.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 21:40
9.
Re: Spider-Man Remastered Released Aug 12, 2022, 21:40
Aug 12, 2022, 21:40
 
Simon Says wrote on Aug 12, 2022, 21:12:
Simulation has got nothing to do with it. Digital Foundry already did an analysis on this. It's the streaming decompression that is done in a RTX IO fashion on the PS5 and dumped on the CPU here cause they didn't bother doing a decent port of that function for the PC version ( either using RTX IO and/or Direct Storage, both of which are available options ), that and the BVH structure load for ray-tracing combined.

LOL, how is that even possible when the PS5 has exactly zero nVidia components inside? How would it even begin to be able to have "streaming decompression that is done in a RTX IO fashion"? That's physically impossible since the PS5 is all AMD and has zero relations to nVidia RTX (IO).

Sounds like a typical Digital Foundry "analysis" though.
-=Threadcrappeur Extraordinaire=-
8.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 21:12
8.
Re: Spider-Man Remastered Released Aug 12, 2022, 21:12
Aug 12, 2022, 21:12
 
jacobvandy wrote on Aug 12, 2022, 20:46:
It's got a lot of the same open-world simulation load as a GTA game ... older CPUs that can't handle it.

Incorrect and incorrect.

Simulation has got nothing to do with it. Digital Foundry already did an analysis on this. It's the streaming decompression that is done in a RTX IO fashion on the PS5 and dumped on the CPU here cause they didn't bother doing a decent port of that function for the PC version ( either using RTX IO and/or Direct Storage, both of which are available options ), that and the BVH structure load for ray-tracing combined.

As for the CPU, it's barely 20 to 25% slower on average in recent games than a 12600K ( techpowerup 720p data ), hardly an "older CPU that can't handle it".

Didn't do your homework before going on a wild speculation tirade didn't you? Tsk tsk tsk.
7.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 20:46
7.
Re: Spider-Man Remastered Released Aug 12, 2022, 20:46
Aug 12, 2022, 20:46
 
Simon Says wrote on Aug 12, 2022, 18:19:
Game is seriously CPU heavy. On an i7-8700 utilization hovers around 90-95% pretty much constantly when ray-tracing is on. It's the first game I play that is not only CPU heavy ( Battlefield V also is ), but which also gets hammered FPS wise because of it. BF V can run at high framerates no problem despite the CPU usage, but this game? The FPS really suffers.

Preparing the BVH structure on top of streaming and decompressing the assets seem to really tax the CPU.

One would've thought they'd have implemented RTX IO and/or Direct Storage for this game with the GPU doing the decompression, it would make a BIG difference.

I can't wait for DSOGaming's performance analysis to see how it fares with more cores/threads.

It's got a lot of the same open-world simulation load as a GTA game, and the PS5 quality mode population density is equivalent to the medium settings on PC... I reckon a lot of folks are just cranking that up because it's available, not realizing they're hamstringing their performance on older CPUs that can't handle it. I'm seeing several people complaining about low FPS while near street level, i.e. with a lot of pedestrians and vehicles nearby. It's made even worse if you combine that with the RT reflections on a higher range setting.
6.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 19:48
PHJF
 
6.
Re: Spider-Man Remastered Released Aug 12, 2022, 19:48
Aug 12, 2022, 19:48
 PHJF
 
Simon Says wrote on Aug 12, 2022, 19:37:
RedEye9 wrote on Aug 12, 2022, 19:16:
perfection

There's no such thing.

I dunno, I made some sweet potato & egg tacos tonight (with the requisite house corn tortillas and pico de gallo) and my GF said they were a 10/10. She normally gives my stuff about a 7 or 8.
Steam + PSN: PHJF
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5.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 19:37
5.
Re: Spider-Man Remastered Released Aug 12, 2022, 19:37
Aug 12, 2022, 19:37
 
RedEye9 wrote on Aug 12, 2022, 19:16:
perfection

There's no such thing.
4.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 19:16
4.
Re: Spider-Man Remastered Released Aug 12, 2022, 19:16
Aug 12, 2022, 19:16
 
Marvel's Spider-Man PC - a patch or two away from perfection
https://www.bluesnews.com/s/250892/game-reviews
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
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3.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 18:19
3.
Re: Spider-Man Remastered Released Aug 12, 2022, 18:19
Aug 12, 2022, 18:19
 
Game is seriously CPU heavy. On an i7-8700 utilization hovers around 90-95% pretty much constantly when ray-tracing is on. It's the first game I play that is not only CPU heavy ( Battlefield V also is ), but which also gets hammered FPS wise because of it. BF V can run at high framerates no problem despite the CPU usage, but this game? The FPS really suffers.

Preparing the BVH structure on top of streaming and decompressing the assets seem to really tax the CPU.

One would've thought they'd have implemented RTX IO and/or Direct Storage for this game with the GPU doing the decompression, it would make a BIG difference.

I can't wait for DSOGaming's performance analysis to see how it fares with more cores/threads.

This comment was edited on Aug 12, 2022, 18:33.
2.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 13:50
2.
Re: Spider-Man Remastered Released Aug 12, 2022, 13:50
Aug 12, 2022, 13:50
 
You can buy a key from a reseller and none of the money goes to Valve, but that's why they're discounted (I paid $50 at GMG), so I dunno what the net proceeds are.
1.
 
Re: Spider-Man Remastered Released
Aug 12, 2022, 13:46
Jim
1.
Re: Spider-Man Remastered Released Aug 12, 2022, 13:46
Aug 12, 2022, 13:46
Jim
 
Eh, its on epic also, and more of your money goes to the developers, instead of gaben. unfortunately that means when you click the spiderman icon on your desktop it will go through a different launcher
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