Developed by Insomniac Games in collaboration with Marvel, and optimized for PC by Nixxes Software, Marvel's Spider-Man Remastered on PC introduces an experienced Peter Parker who’s fighting big crime and iconic villains in Marvel’s New York. At the same time, he’s struggling to balance his chaotic personal life and career while the fate of Marvel’s New York rests upon his shoulders.
Erf345_ wrote on Aug 15, 2022, 08:46:
Let's see the sales numbers on Timmy's EGShite compared to steam
MacLeod wrote on Aug 13, 2022, 17:04:Beamer wrote on Aug 13, 2022, 13:50:
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.
Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65
It shouldn't have had to download the whole 65 gigs... I think that's the way preloads work on steam. You download the files, then when it unlocks, it uncompresses/unlocks the local files but it shows like it's downloading. There's no way I downloaded 65 gigs in like 5 minutes on my connection. (it would require the internet connection because Steam though)
Beamer wrote on Aug 13, 2022, 13:50:
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.
Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65
Beamer wrote on Aug 13, 2022, 13:50:Save it for your next flight. It may get a patch or two.
Learned an important lesson. I knew it unlocked on 8/12, and knew my flight was then, but I hoped I could play.
Nope. Unlocked at 11am EST. I was in the air. Not only did I need an internet connection to unlock, but also, even though I preloaded 51 gigs, it needed to download an additional 65
Simon Says wrote on Aug 12, 2022, 21:12:jacobvandy wrote on Aug 12, 2022, 20:46:
It's got a lot of the same open-world simulation load as a GTA game ... older CPUs that can't handle it.
Incorrect and incorrect.
Simulation has got nothing to do with it. Digital Foundry already did an analysis on this. It's the streaming decompression that is done in a RTX IO fashion on the PS5 and dumped on the CPU here cause they didn't bother doing a decent port of that function for the PC version ( either using RTX IO and/or Direct Storage, both of which are available options ), that and the BVH structure load for ray-tracing combined.
As for the CPU, it's barely 20 to 25% slower on average in recent games than a 12600K ( techpowerup 720p data ), hardly an "older CPU that can't handle it".
Didn't do your homework before going on a wild speculation tirade didn't you? Tsk tsk tsk.
RogueSix wrote on Aug 12, 2022, 21:40:
LOL, how is that even possible when the PS5 has exactly zero nVidia components inside? How would it even begin to be able to have "streaming decompression that is done in a RTX IO fashion"? That's physically impossible since the PS5 is all AMD and has zero relations to nVidia RTX (IO).
Sounds like a typical Digital Foundry "analysis" though.
Simon Says wrote on Aug 12, 2022, 21:12:
Simulation has got nothing to do with it. Digital Foundry already did an analysis on this. It's the streaming decompression that is done in a RTX IO fashion on the PS5 and dumped on the CPU here cause they didn't bother doing a decent port of that function for the PC version ( either using RTX IO and/or Direct Storage, both of which are available options ), that and the BVH structure load for ray-tracing combined.
jacobvandy wrote on Aug 12, 2022, 20:46:
It's got a lot of the same open-world simulation load as a GTA game ... older CPUs that can't handle it.
Simon Says wrote on Aug 12, 2022, 18:19:
Game is seriously CPU heavy. On an i7-8700 utilization hovers around 90-95% pretty much constantly when ray-tracing is on. It's the first game I play that is not only CPU heavy ( Battlefield V also is ), but which also gets hammered FPS wise because of it. BF V can run at high framerates no problem despite the CPU usage, but this game? The FPS really suffers.
Preparing the BVH structure on top of streaming and decompressing the assets seem to really tax the CPU.
One would've thought they'd have implemented RTX IO and/or Direct Storage for this game with the GPU doing the decompression, it would make a BIG difference.
I can't wait for DSOGaming's performance analysis to see how it fares with more cores/threads.
Simon Says wrote on Aug 12, 2022, 19:37:RedEye9 wrote on Aug 12, 2022, 19:16:
perfection
There's no such thing.
RedEye9 wrote on Aug 12, 2022, 19:16:
perfection