Also on
Bloomberg (may require registration or subscription) is a profile of Rockstar Games, discussing the studio's
progress at
cleaning up its
"frat boy" culture. These internal changes are also impacting both the future
and the past of the
Grand Theft Auto series. Word is: "Between the
company’s new mandate and the 2019 departure of Dan Houser, who led creative
direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI
will feel very different than its predecessor." The article quotes anonymous
past and present employees saying the culture shift is real, but also discussing
how the team is still working out how to operate under the new system. Here's
more:
In the summer of 2020, after a police officer killed George Floyd,
Rockstar Games quietly shelved a mode of play it had planned to release for its
Grand Theft Auto Online game.
Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where
players organize into teams of good guys and bad guys, but seemed especially
tone-deaf during the global reckoning over police violence. Senior executives at
the company, concerned about how the narrative might be interpreted during a
time of heightened skepticism and mistrust of American police, put it aside.
They still haven’t made plans to bring it back, according to people familiar
with development.
This was one of several politically sensitive actions Rockstar, a
division of Take-Two Interactive Software Inc., has taken in recent years. The
company removed transphobic jokes from the most recent console release of Grand
Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next
game, Grand Theft Auto VI, will include a playable female protagonist for the
first time, according to people familiar with the game. The woman, who is
Latina, will be one of a pair of leading characters in a story influenced by the
bank robbers Bonnie and Clyde, the people said. Developers are also being
cautious not to “punch down” by making jokes about marginalized groups, the
people said, in contrast to previous games.
Moves like these once seemed unthinkable for a company whose best-selling
franchise is a satirical depiction of America that involves playing gangsters
who kill civilians and where women are mostly depicted as sex objects. Grand
Theft Auto V was a nihilistic parody that threw insults at everything, from
right-wing radio hosts to liberal politicians. Inside the company, the tone
wasn’t much different. Rockstar employees described a workplace culture full of
drinking, brawling and excursions to strip clubs. The company was an early
symbol of an industry-wide problem of long hours at the office, known as crunch,
in which staff were expected to be at their desks many nights and weekends in
order to keep a game on schedule.