Grand Theft Auto Culture Changes

Also on Bloomberg (may require registration or subscription) is a profile of Rockstar Games, discussing the studio's progress at cleaning up its "frat boy" culture. These internal changes are also impacting both the future and the past of the Grand Theft Auto series. Word is: "Between the company’s new mandate and the 2019 departure of Dan Houser, who led creative direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI will feel very different than its predecessor." The article quotes anonymous past and present employees saying the culture shift is real, but also discussing how the team is still working out how to operate under the new system. Here's more:
In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game.

Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.

This was one of several politically sensitive actions Rockstar, a division of Take-Two Interactive Software Inc., has taken in recent years. The company removed transphobic jokes from the most recent console release of Grand Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.

Moves like these once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly depicted as sex objects. Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.
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Re: Lame.
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Re: Lame. Jul 28, 2022, 10:50
Jul 28, 2022, 10:50
 
Quinn wrote on Jul 28, 2022, 03:30:
GTA of all titles is known for shitting on everything and every one. GTA is the "no lives matter" Cthulhu meme of gaming. If that game starts to fear hurting anyone's feelings, it's lost its dumb, hilarious heart. GTA never was "aware" or "sympathetic" for anyone's feeling and if it will now, that is a sign of wokeness creeping in.

See, you almost did it! You said what you wanted to say in a coherent way (though I don't agree with the sentiment entirely) without using that silly term, and then at the very end, you throw it in. Why not just say that, instead of tossing in a useless, ambiguous term which adds nothing and actually muddles your argument and casts doubt on your character, because you're using a term that is predominantly used by racists and sexists. For the record, I'm not insinuating that you're either of those things. Maybe you genuinely don't use the term in a way that most people use it. If that's the case, then I'm just puzzled why you would continue to promote that term by using it unironically
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