Company of Heroes 3 in November

The Steam Listing for Company of Heroes 3 now displays a release date, showing the World War II RTS sequel is to arrive on November 17th. This news post explains the game is now available for pre-purchase, and that buying the game in advance includes a bonus Devil's Brigade DLC pack with Legendary skins and other Legendary tier cosmetics. Additionally, a Mission Alpha demo is available on the Company of Heroes Website, and this is playable for the next week. New players are invited to sign-up, and word is previous testers are already set: "If you already signed up for CoH-Development and you played our first Pre-Alpha Preview in July or our Multiplayer Alpha in December, you’re ready to jump into the Mission Alpha!" Here's a new North Africa Trailer with a bit of cinematic storytelling. Here's word on the game:
The legendary strategy franchise is back! Company of Heroes 3 is the ultimate package of action, tactics and strategy. Take charge in the heat of real-time battle, then command as a General guiding the overall campaign where every decision matters.

Overwhelm your opponents with four unique factions and all new international Battlegroups. Command ground, air and naval forces and build supply lines to crush enemy advances on the new Dynamic Campaign Map - no two playthroughs are ever alike! Play at your own pace across campaign and skirmish modes before diving into blistering multiplayer action. Discover the untold stories of a stunning Mediterranean theatre, featuring next generation destructible environments, all powered by Relic's proprietary Essence Engine.
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Re: Company of Heroes 3 in November
Jul 13, 2022, 13:22
19.
Re: Company of Heroes 3 in November Jul 13, 2022, 13:22
Jul 13, 2022, 13:22
 
Darks wrote on Jul 13, 2022, 12:02:
Well, that's not my opinion. I've played the crap out of COH back in the day. and honestly, We hated the constant Tug of War because you lacked units and unit cap to put the units on the map to defend those positions. And the lack of Unit cap and Resourses was a constant pain in the ass.

I really wish they had added a game mode where you could just build units and fight without all the Resourse nodes. Just add Objectives on the map and areas to take over and hold. That would have been so much better.

The resources are there to keep the action moving so people don't just turtle in a single spot and resource control in general is a staple of nearly every RTS game. The game had a population cap as well, not that it was ever really an issue. I can't really say I played a lot of "tug of war", generally speaking my matches were over in 15-20 minutes. I logged 600+ hours with friends and online in the competitive community.

Anyways I'm really looking forward to it, Relic is a vastly different crew these days but the devs of this seem to be huge fans of the original.
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