StoNe wrote on Jul 5, 2022, 04:20:
Orogogus wrote on Jul 5, 2022, 00:24:
And unless you're an authoritarian state you can't just outlaw everything that's bad for individuals and society, especially when actual gambling is right there and states are running their own lotteries.
I was listening today to a Jonathan Haidt and Lex podcast...talked about introducing age restrictions on things like games, Instagram, Facebook.
Aren't Facebook and Instagram already age-restricted?
He was talking from a psych view of how social media damages your mind in which you may not recover from as a prepubescent human. But what is Blizzard doing to advertise their product may be addicting? Why don't Blizzard make better effort with addiction hotlines?
Every Australian gambling bathroom is littered with addiction, depression, underage warnings...I said mind breaking needs to occur...like, government flag it as gambling and addictive, and says no one under the age of 21 can play it. It's a start.
I feel like in the US the sentiment is that warnings are mostly useless. Cigarettes had warnings for a long time, but what pushed smoking out were laws against selling near schools and smoking in all kinds of workplaces, and making it easier to declare smoke-free areas and sue for secondhand smoke damages.
I don't think the addictive nature of games in and of itself is a strong enough argument to have limitations imposed. People lose jobs or fail classes because of MMORPGs (maybe more in the Everquest/WoW days; I haven't heard about it lately, nor about Asians dying in net cafes). Civilization is a famously addictive game, tuned in some of the same ways as predatory F2P games to give players the feeling that there's always something new and exciting just around the corner if you play for just one more turn. A game that doesn't offer any kind of carrot at all is kind of a pointless grind. At some point the lawyers are going to retort that anything remotely fun is going to be addictive for a certain number of people.
The fact that predatory F2P games base their entire financial model on those people, the whales, would probably be the most productive line of attack. But I think the state would have to do some research and show that a lot, or at least some, of these whales aren't rich, and are uncontrollably spending way more than they can afford. Until evidence is shown of ruined lives I think the government is going to be reluctant to compel companies to spend money convincing people to stop playing their games.