Riot on Improving League of Legends Behavior

A developer update from Riot Games hears from TimTamMonster, a new Product Lead for Behavioral Systems in League of Legends. MOBAs are notorious for toxicity, and the update notes that this breaks down to about 5% of the player population being consistently disruptive. But it also says the other 95% still generate occasional problems, and are actually responsible for 86% of reports. This highlights the delicate problem of dealing with the majority of players on those minority of occasions when they're part of the problem. Riot says it's shifting focus to improving the game for this 95%, and outlines a few steps being taken. There's also a straightforward appeal to try and do better to follow Wheaton's Law:
In turn, I ask you to remember this: When you get frustrated, only you can stop yourself from being disruptive. All 95% of us can support these systems by being the type of player we want to play with—even in Ranked. It’s not always easy, I know, but even the most perfect systems can't prevent all instances of bad behavior from occurring. Because it's not just about building systems to influence human behavior. It's also about the humans who play the game. It's about you. And you're here reading this, so I know you care about our community too.
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Re: Riot on Improving League of Legends Behavior
Mar 12, 2022, 05:10
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Re: Riot on Improving League of Legends Behavior Mar 12, 2022, 05:10
Mar 12, 2022, 05:10
 
What about Valorant? Toxicity there is like 4 times the one on LoL
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