Distant Worlds 2 Launches

Distant Worlds 2 has launched, offering a second installment in this pausable, real-time, 4X strategy series. This can be picked up on the Epic Games Store, GOG.com, and Steam in addition to the Slitherine Store, where it is "Distant Worlds Week." It's also available on GeForce now if you want to play in the cloud (or nebula, since it's a space game). Here's the launch trailer with a look, and here are more details:
With the first installment setting the standard for the sci-fi 4X genre as fans have come to know it today, Distant Worlds 2 builds on this by launching players into a living galaxy in constant evolution. No two adventures will be alike as the game generates events that happen independently of one another within the game world. Galaxies can feature up to 2,000 star systems including tens of thousands of planets, moons, and asteroids, providing a deeply immersive experience that will be different every single time.

Distant Worlds 2 is all about player choice and the freedom to explore the game world and play the way you want. Automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Play only as an explorer without worrying about economics and trade, or manage the home planet, leaving your faction's AI to exploration and defensive duties. The powerful AI engine has been created so that you can also play as Ship Designer only, if you choose, with the rest of the galaxy evolving and living independently in the background.

Every faction in Distant Worlds 2 has its own story arc and dedicated faction missions. Explore the vastness of space, find valuable resources, discover potential colonies for your empire and make contact with other empires, discussing treaties, making trade offers and forging alliances. Defend the outlying areas of your empire to protect it from raiding pirates, or even dangerous space monsters. Develop new technologies for building your own unique ships and star bases. Design your own starships, mixing designs and elements such as weapons, engines and sensors. The possibilities are endless, play your own way and map out your own adventure across the galaxy.
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Re: Distant Worlds 2 Launches
Mar 10, 2022, 15:23
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Re: Distant Worlds 2 Launches Mar 10, 2022, 15:23
Mar 10, 2022, 15:23
 
Odd trailer for a 4X game, entirely in the cockpit of a ship.
"It's like you have a neon sign that just says 'raw dog me! I'm a bottom!'" -Queen Maeve
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Re: Distant Worlds 2 Launches
Mar 10, 2022, 15:43
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Re: Distant Worlds 2 Launches Mar 10, 2022, 15:43
Mar 10, 2022, 15:43
 
No sign of it being available yet on Epic game store.
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Re: Distant Worlds 2 Launches
Mar 10, 2022, 16:47
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Re: Distant Worlds 2 Launches Mar 10, 2022, 16:47
Mar 10, 2022, 16:47
 
Hardline Mike wrote on Mar 10, 2022, 15:23:
Odd trailer for a 4X game, entirely in the cockpit of a ship.

Yeah I got excited for a moment.

So question....(totally hijacking this), which of the X games would I be happy in? I played some of X3 but found it very not fun (could be bugs or didn't have the patience for it at the time).
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Re: Distant Worlds 2 Launches
Mar 10, 2022, 17:33
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Re: Distant Worlds 2 Launches Mar 10, 2022, 17:33
Mar 10, 2022, 17:33
 
I am downloading it now. For those 4X fans who haven't bought it yet, Fanatical is selling it for 20% off (USA only) and provides a Steam key.
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Re: Distant Worlds 2 Launches
Mar 10, 2022, 21:31
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Re: Distant Worlds 2 Launches Mar 10, 2022, 21:31
Mar 10, 2022, 21:31
 
I've put in @5 hours so far. Spent about an hour trying to get the UI scaling to work correctly, but other than that it's been fun. My impression is that it's more of an improved iteration of DW Universe than a whole new game.
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Re: Distant Worlds 2 Launches
Mar 11, 2022, 06:28
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Re: Distant Worlds 2 Launches Mar 11, 2022, 06:28
Mar 11, 2022, 06:28
 
The Half Elf wrote on Mar 10, 2022, 16:47:
So question....(totally hijacking this), which of the X games would I be happy in? I played some of X3 but found it very not fun (could be bugs or didn't have the patience for it at the time).

One of the unique things about this game is you can choose to automate any part of the 4X game-play. If you don't like diplomacy, you can automate that. If you don't like micro-managing the economy you can automate that. If you hate combat, you can choose to have very few combative races. You can customize to great lengths almost any part/mode of the game.
"Meet the new Boss, same as the old Boss." - The Who.
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