Elden Ring Reviews

Elden Ring is due for official release on Friday. The first reviews are rolling out, gauging whether the action/RPG will live up to the anticipation generated by a collaboration between FromSoftware and author George RR Martin. At a glance it appears the hype for this project was justified. Here's a roundup:

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Re: Elden Ring Reviews
Feb 24, 2022, 14:24
91.
Re: Elden Ring Reviews Feb 24, 2022, 14:24
Feb 24, 2022, 14:24
 
Sepharo wrote on Feb 24, 2022, 14:08:
Beamer wrote on Feb 24, 2022, 09:30:
Sepharo wrote on Feb 24, 2022, 01:41:
Jim wrote on Feb 24, 2022, 00:13:
It is not a JRPG where you have to memorize button combinations.

?
Are you thinking of fighting games maybe?
JRPGS are menus of options like this:
-Attack
-Magic
-Item
Nothing to memorize.

Personally I'm not a fan of Roll-Block-Attack ... Block-Attack-Roll "trial-and-error" gameplay.
I'm also not a fan of like Mario Maker like platforming games where you need to memorize a bunch of difficult jumps and traps over a hundred plus attempts.
My personal theory is that people who like that kind of gameplay grew up with consoles as kids and "beat" games.
I'm not really trying to make this a console vs PC master race thing... but I just didn't have the 8 and 16bit generation consoles... I grew up on capital-A Adventure games (narrative, exploration, and puzzles) and First Person Shooters (both SP and MP) ... neither of which are really what I consider these "trial-and-error" type genres.
I don't begrudge anyone who enjoys those types of games... but personally I just find the gameplay super tedious and boring.

I don't know. Mario Sunshine had some brutal levels, but those Mario things we see online? Those always feel like they come from the PC world to me. They remind me of the Trackmania stuff we used to see here back in the day. People looking to design things they can perfect. Also modding and level design. All of which feels very PC by nature.

As for these games, I've never played them, and never will. They're not at all what I'm interested in. I like my games to be forgiving. If I screw up, I want to be able to recover. My favorite gaming experiences are largely just that - something like Dishonored where I can try to do the stealth method but will inevitably screw it up and just go on a murder spree. I didn't fail because I was seen, and I greatly dislike the games where you do fail for that.

But, like you and several others here, I'm old and totally don't complain about what other people like. A lot of games come out. A lot. There are ones for me. There are ones not for me. They're frequently great, incredible games, just not ones I'd enjoy, just like Queen is a great, incredible band, that completely puts me to sleep.

Mario Sunshine is actually one of my favorite games. All the official Mario games have some of the best game design around... I'm not a fan of platformers really... but I'm a big fan of Mario games and that's indicative of that great design.

That's funny. Mario Sunshine was almost great to me. Too often I felt like I was fighting the controls. I watched some retrospective in the past year or two that said the same thing - sloppy controls killed it, and I felt a bit vindicated. I've started it two or three times, and it feels magical until it feels like it is just a war between me and the button combo it wants me to do to get the nozzle to do what I want.

But I think the Mario games lost me after World. I never played 64, I thought Galaxies was a blast but didn't spend enough time with it to remember one way or the other, and own Odyssey but never actually played it. For the 3D games. I also own the Switch New SMB, which I had a good amount of fun with but found to be pretty forgiving and easy until I found a haunted house I couldn't solve, haha. I chalk almost all of this up to being old.
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