We’re proud to be part of a growing community of developers, publishers, players, and creators who made 2021 another humbling year for us. There are now over 194 million Epic Games Store PC users, an increase of 34M from 2020. Daily active users peaked at 31.1M, and peak concurrent users reached 13.2M. December’s monthly active users peak reached 62M users, an increase of 11% from last year’s peak of 56M.
Players bought more games and played them for longer in 2021. We now have 917 titles for sale on the Epic Games Store, nearly doubling what we had available to customers in 2020. About $840M was spent through the store in 2021, up 20% from 2020. Third-party games represented 36% of all sales with more than $300M in player spending, a 12% increase from 2020.
We continued to give away free games each week. Many developers and publishers collaborated with us over the year to give away 89 free games worth $2,120. Over 765 million free games were claimed by players, bringing those titles to a new audience. 76 free games broke their peak concurrent user records on PC, with an average of 13 times their all-time records! That’s incredible engagement.
This year's holiday sale was bigger than ever. Over 31M people participated in the event, snagging over 159 million items during the event, a 14% increase over Holiday Sale 2020.
Jagacademy wrote on Jan 29, 2022, 15:33:
People be defending anti consumer actions cause it's "profitable" lol.
And they are one year "for now", it always starts like this.
Anyone who thinks Epic is going to continue 10% commission when their shareholders finally start demanding profitability don't understand how any of this works.
RogueSix wrote on Jan 29, 2022, 12:09:They're also not anti-consumer. That would be Steam's monopoly position and clauses like Most Favored Nation it includes in its contracts preventing other stores from having lower prices.
The exclusives are working great for Epic.
RedEye9 wrote on Jan 29, 2022, 00:09:Tim said? Am I to infer that you know Tim? o_OFloodAnxiety wrote on Jan 28, 2022, 23:48:Tim said it all started here when i snagged Super Meat Boy. https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=196267&id=1206499
What is the story behind 'snag' and our forums? If Epic is co-opting it, then there must be quiet the story.
Subnautica was the first freebie but it appears that was before my snagging days as I only sweeted it https://www.bluesnews.com/s/195953/subnautica-free-on-epic-store
Jagacademy wrote on Jan 29, 2022, 15:33:With regards to your aversion to the Epic games launcher, anti-consumer, it is not. Too much of a burden, it is not. It is not like Epic is locking titles off of a PC or a console. The false equivalence fallacy, yada yada. Average person reading your post will just assume that you either A) have a bias against Epic, or B) a Steam store bias. Average person has Steam, Epic, and probably Origin installed and probably prefers one vs others but ultimately just cares about the games.
People be defending anti consumer actions cause it's "profitable" lol. Well no crap. Doesn't make it right. And they are one year "for now", it always starts like this.
Anyone who thinks Epic is going to continue 10% commission when their shareholders finally start demanding profitability don't understand how any of this works.
JohnBirshire wrote on Jan 29, 2022, 03:37:
It's just anecdotal, but judging by the 1,000's of reddit comments many posts about it generate, going with the anti-consumer exclusivity strategy was a PR disaster for Epic. Although they generate revenue from it, it's hard to quantify the end result given the fact you have to compare it to how much they pay for the exclusive rights in addition to how many consumers chose to permanently boycott their platform because of them.
Prez wrote on Jan 28, 2022, 18:08:
I will say that Epic is doing right by the free giveaways, and wrong by the timed exclusives. In my opinion anyway.
FloodAnxiety wrote on Jan 28, 2022, 23:48:Tim said it all started here when i snagged Super Meat Boy. https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=196267&id=1206499
What is the story behind 'snag' and our forums? If Epic is co-opting it, then there must be quiet the story.
RogueSix wrote on Jan 28, 2022, 18:38:You could be right.Kxmode wrote on Jan 28, 2022, 17:49:
I think they're saying there was a 12% increase for 2021 in the number of purchases of third-party games, representing a 36% slice of the total $300M spent. So, if my math is correct, Epic made $114M from TP purchases in 2021.
I don't think this is correct. They are saying $840 million total (up 20% from 2020 when they reported "over $700 million") and 36% of ALL sales, i.e. of the $840m total are 3rd party sales, representing "more than $300 million" in 3rd party sales.
36% of $840 million = $302.4 million so that would seem about right.
These "more than $300 million" was 12% more than 2020, though that doesn't seem quite right, as they reported 3rd party sales amounting to $265 million last year. A 12% increase over $265 million would be $296.8 million so they either slightly understated the increase or overreported last year. Or they suck at math.
Sempai wrote on Jan 28, 2022, 12:24:
the next time some asshole from marketing utters the word "engagement" i hope a piano drops on his dumb fucking face.
Kxmode wrote on Jan 28, 2022, 17:49:
I think they're saying there was a 12% increase for 2021 in the number of purchases of third-party games, representing a 36% slice of the total $300M spent. So, if my math is correct, Epic made $114M from TP purchases in 2021.
Kxmode wrote on Jan 28, 2022, 17:49:
I wonder how many of those were exclusives, and people would have chosen to buy elsewhere given a choice between platforms (e.g., simship).