Gone Gold - ELDEN RING

Taipei Game Show 2022 video for ELDEN RING is a presentation with a cinematic look at FromSoftware's upcoming action/RPG along with an in-house interview (thanks Gematsu). Word is: "Hear from producer, Yasuhiro Kitao, about the game mechanics, and find out his answers to some of your burning questions." Those burning questions cover gameplay, working with George RR Martin, and more. The conversation concludes with news that while a day-one patch is in the works, development is complete on the game. This makes if officially gold, and puts it on track for its most recent release date of February 25th. Here's word:
Elden ring was originally slated for release in January of this year, and it has been pushed back once to February. But please be assured, the title will be ready for sale on February 25th. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.
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Re: Gone Gold - ELDEN RING
Jan 24, 2022, 19:29
Osc8r
 
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Re: Gone Gold - ELDEN RING Jan 24, 2022, 19:29
Jan 24, 2022, 19:29
 Osc8r
 
bigspender wrote on Jan 24, 2022, 18:22:
Osc8r wrote on Jan 24, 2022, 15:40:
It looks awesome, but why on earth do they have to make the co-op system so... terrible and cumbersome.

Just let us play the game all the way through with friends if we choose.

You can do that, if you and your friends put a password into the network menu. Then you exclusively invite each other. It worked beautifully in DS3, except for the couple of areas which are single player only.

I guess the issue is that you have to repeat each level for each member of your party, so you may end up doing the same level 3 times in a row, but it gives everyone a chance to let loose, as they have virtually no consequences when in the phantom form.

Thanks, i hope you are right!!

From what i read you need to find a summoning point and use a consumable item, then your friend had to have fingers or something to be able to join...

People were saying it only worked if you had completed the same boss (and only the hosts progress was saved in co-op), and you had to stay near each other / possibly time limited as well? Oh, and that the horses/mounts weren't available in co-op.

Hopefully it's not that limited or painful! These days it should really just be finding a friend in steam and clicking join party, done. Drop in / drop out and progress saved for everyone. Not sure why we need all the other nonsense. Guess i'll just play the wait and see game...
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