Raven QA Forms Union

A series of tweets from the Game Workers Alliance announces the, well, Game Workers Alliance. This is a union of Raven support staff, who have been on strike since last month, seeking permanent positions and other forms of job security. According to Jason Schreier this is the "first-ever union in the big-budget video game industry *in North America*." The eight tweets outline operating principles and ask that Raven parent Activision and Raven voluntarily recognize the union. Here is the content of the eight tweets freed from the tyranny of Twitter:
Our Principles:

  • Solidarity: The voices of workers should be heard by leadership. By uniting in solidarity, we can ensure our message is further reaching, and more effective.
  • Sustainability: Shortened development timelines sacrifice project quality and damage the mental and physical health of our team. “Crunch” is not healthy for any product, worker, or company.
    Realistic timelines and development plans are essential to achieving sustainability in the games industry.
  • Transparency: Leadership must communicate openly and frequently about any decisions that will affect the working life of their employees.
    Work and quality of life suffer when changes are unpredictable and explanations are withheld.
  • Equity: Quality Assurance Testers deserve respect, appropriate compensation, and career development opportunities.
    Quality Assurance is currently an undervalued discipline in the games and software industries. We strive to foster work environments where Quality Assurance Testers are respected and compensated for our essential role in the development process.
  • Diversity: All voices deserve to be heard. Empowering underrepresented voices is key to fostering a truly creative and successful work environment.

We ask that Raven Software and Activision leadership voluntarily recognize our union and respect our right to organize without retaliation or interference.

We aim to work together with leadership to create a healthy and prosperous work environment for all people, to develop successful and sustainable products, and to support the enjoyment of our players.

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Re: Raven QA Forms Union
Jan 21, 2022, 17:37
Re: Raven QA Forms Union Jan 21, 2022, 17:37
Jan 21, 2022, 17:37
There really needs to be a better distinction between publisher / outsourced QA, and actual dev QA. If these are Raven QA, they're most likely embedded in the teams, testing tools or features in editor, writing plans based on scribbled designer and engineer post-its, running all sorts of programs to check outputs, writing, running, and managing "automated" tests, dealing with producers, and overall doing a whole lot more than "just playing the game and taking notes".

I did playtest / playthrough QA for a year, then moved on to actual QA for 7ish years. It's a massive difference.
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  Re: Raven QA Forms Union
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