"Since Philip started Second Life in 1999, its visionary approach has not only stood the test of time, but positioned it for the future," says Brad Oberwager, chairman of Linden Lab. "He and the High Fidelity team have unmatched experience and I can't wait to capitalize on the vast opportunity in front of us."
Now in its 19th year of operation, Second Life has had one of its strongest years ever with a growing user base and booming economy including an annual GDP of $650 million USD with 345 million transactions of virtual goods, real estate, and services. Over 2 billion user-generated assets exist inside Second Life with 8 million unique items sold on its Marketplace.
Mr. Tact wrote on Jan 14, 2022, 19:10:Those are private regions meaning Linden Labs hosts the region on their servers, but only those with access can visit. They do not appear in the public Second Life. That's why the price is higher. It's a premium service, and I suspect there's a fraction of those using this service. Even if an eighth of the 18,338 exist, that's 2,292 private regions operating at $249 for a total of $570,708 a month. Add that to the 3.2 million, and you're looking at close to 4 million a month. Not bad for an 18-year-old-game.Kxmode wrote on Jan 13, 2022, 18:44:I knew people were crafting things inside Second Life and selling them. I was vaguely aware Second Life was selling virtual real estate, but I certainly didn't realize it was that expensive or they were selling that much of it. Here is their current pricing. The company's execs are laughing their asses off on the way to the bank...
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
Kxmode wrote on Jan 13, 2022, 18:44:I knew people were crafting things inside Second Life and selling them. I was vaguely aware Second Life was selling virtual real estate, but I certainly didn't realize it was that expensive or they were selling that much of it. Here is their current pricing. The company's execs are laughing their asses off on the way to the bank...
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
FloodAnxiety wrote on Jan 14, 2022, 16:06:They had that since launch. The monthly price is cheaper than it used to be ($170 vs $240).Kxmode wrote on Jan 13, 2022, 18:44:Oh, you are right. Didn't realize Second Life has already gone down the NFT route.
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
Kxmode wrote on Jan 13, 2022, 18:44:Oh, you are right. Didn't realize Second Life has already gone down the NFT route.
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
fakespyder wrote on Jan 13, 2022, 15:47:Heh.Second Life has managed to create both a positive, enriching experience for its residents
And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
FloodAnxiety wrote on Jan 13, 2022, 18:35:Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.No one has come close to building a virtual world like Second Life
No one wants to build a virtual world like Second Life, they are too busy building the virtual worlds that they want to build. Second Life is probably worried that Meta's Horizon is going to steal Second Life's users that want a VR experience. VR social users are too busy just doing their thing in the existing VR social apps. Meanwhile, everyone else that just wants to play games is playing games.
That said, while Second Life and most social VR experiences aren't my cup of tea, I hope they continue to have success. I'm just happy this announcement wasn't about them moving towards NFTs, though I'm kind of expecting that if Second Life gets into financial trouble that someone will try to "save" the service by moving to NFTs, which will basically be their final cash grab before they close the servers for good.
No one has come close to building a virtual world like Second Life
Kxmode wrote on Jan 13, 2022, 16:40:fakespyder wrote on Jan 13, 2022, 15:47:Right, because you can judge an entire community by the actions of a few outliers. There's a word for that: stereotyping.Second Life has managed to create both a positive, enriching experience for its residents
And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
fakespyder wrote on Jan 13, 2022, 15:47:Quite possibly the best game ever.Second Life has managed to create both a positive, enriching experience for its residents
And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Ozmodan wrote on Jan 13, 2022, 14:22:It's not a game any more than IRC is a novel...
ROFL, a pathetic game that is boring beyond belief. Just about any MMORPG is light years better than this game. It needs a major update and the developers are in denial that it is needed.
fakespyder wrote on Jan 13, 2022, 15:47:Right, because you can judge an entire community by the actions of a few outliers. There's a word for that: stereotyping.Second Life has managed to create both a positive, enriching experience for its residents
And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Second Life has managed to create both a positive, enriching experience for its residents
Ozmodan wrote on Jan 13, 2022, 14:22:It's not a game, nor is it an MMORPG.
ROFL, a pathetic game that is boring beyond belief. Just about any MMORPG is light years better than this game.