Second Life Gets a Second Life

Long before the metaverse was a hot topic, Linden Lab led a pioneering effort into this virtual promised land with its online world, Second Life. That early seed seems to be bearing fruit, as High Fidelity announces it has acquired a stake in parent company Linden Research to take the project further into the future. Word is: "Members of High Fidelity's metaverse team are joining the company, and Philip Rosedale, who is a founder of both companies, is also rejoining Second Life as a strategic advisor." We haven't heard much about Second Life in a while, but it's not third life time yet. And although this announcement capitalizes on more recent entries into this space, it also throws some shade at the newcomers. "No one has come close to building a virtual world like Second Life," says Second Life founder and High Fidelity co-founder, Philip Rosedale. "Big Tech giving away VR headsets and building a metaverse on their ad-driven, behavior-modification platforms isn't going to create a magical, single digital utopia for everyone. Second Life has managed to create both a positive, enriching experience for its residents — with room for millions more to join — and built a thriving subscription-based business at the same time. Virtual worlds don't need to be dystopias." Here's more:
"Since Philip started Second Life in 1999, its visionary approach has not only stood the test of time, but positioned it for the future," says Brad Oberwager, chairman of Linden Lab. "He and the High Fidelity team have unmatched experience and I can't wait to capitalize on the vast opportunity in front of us."

Now in its 19th year of operation, Second Life has had one of its strongest years ever with a growing user base and booming economy including an annual GDP of $650 million USD with 345 million transactions of virtual goods, real estate, and services. Over 2 billion user-generated assets exist inside Second Life with 8 million unique items sold on its Marketplace.
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18.
 
Re: Second Life Gets a Second Life
Jan 15, 2022, 02:26
Kxmode
 
18.
Re: Second Life Gets a Second Life Jan 15, 2022, 02:26
Jan 15, 2022, 02:26
 Kxmode
 
Mr. Tact wrote on Jan 14, 2022, 19:10:
Kxmode wrote on Jan 13, 2022, 18:44:
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
I knew people were crafting things inside Second Life and selling them. I was vaguely aware Second Life was selling virtual real estate, but I certainly didn't realize it was that expensive or they were selling that much of it. Here is their current pricing. The company's execs are laughing their asses off on the way to the bank...
Those are private regions meaning Linden Labs hosts the region on their servers, but only those with access can visit. They do not appear in the public Second Life. That's why the price is higher. It's a premium service, and I suspect there's a fraction of those using this service. Even if an eighth of the 18,338 exist, that's 2,292 private regions operating at $249 for a total of $570,708 a month. Add that to the 3.2 million, and you're looking at close to 4 million a month. Not bad for an 18-year-old-game.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
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17.
 
Re: Second Life Gets a Second Life
Jan 14, 2022, 19:10
17.
Re: Second Life Gets a Second Life Jan 14, 2022, 19:10
Jan 14, 2022, 19:10
 
Kxmode wrote on Jan 13, 2022, 18:44:
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
I knew people were crafting things inside Second Life and selling them. I was vaguely aware Second Life was selling virtual real estate, but I certainly didn't realize it was that expensive or they were selling that much of it. Here is their current pricing. The company's execs are laughing their asses off on the way to the bank...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
16.
 
Re: Second Life Gets a Second Life
Jan 14, 2022, 17:36
Kxmode
 
16.
Re: Second Life Gets a Second Life Jan 14, 2022, 17:36
Jan 14, 2022, 17:36
 Kxmode
 
FloodAnxiety wrote on Jan 14, 2022, 16:06:
Kxmode wrote on Jan 13, 2022, 18:44:
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
Oh, you are right. Didn't realize Second Life has already gone down the NFT route.
They had that since launch. The monthly price is cheaper than it used to be ($170 vs $240).
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
Avatar 18786
15.
 
Re: Second Life Gets a Second Life
Jan 14, 2022, 16:06
15.
Re: Second Life Gets a Second Life Jan 14, 2022, 16:06
Jan 14, 2022, 16:06
 
Kxmode wrote on Jan 13, 2022, 18:44:
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
Oh, you are right. Didn't realize Second Life has already gone down the NFT route.
14.
 
Re: Second Life Gets a Second Life
Jan 14, 2022, 11:45
14.
Re: Second Life Gets a Second Life Jan 14, 2022, 11:45
Jan 14, 2022, 11:45
 
many years ago a few of us helped a local school build a sim-on-a-stick server for the kids. they ran it themselves, scripted various bits and connected to other schools. It was pretty good and the kids enjoyed it.
Never argue with an idiot. They will drag you down to their level and beat you with experience.
13.
 
Re: Second Life Gets a Second Life
Jan 14, 2022, 07:08
13.
Re: Second Life Gets a Second Life Jan 14, 2022, 07:08
Jan 14, 2022, 07:08
 
Second Life seems to be a dystopia to me, The primary social loop there is in game content creators selling outrageously pricy digital creations to whales, who want to show off.
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
12.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 22:51
12.
Re: Second Life Gets a Second Life Jan 13, 2022, 22:51
Jan 13, 2022, 22:51
 
*
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
11.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 22:00
11.
Re: Second Life Gets a Second Life Jan 13, 2022, 22:00
Jan 13, 2022, 22:00
 
fakespyder wrote on Jan 13, 2022, 15:47:
Second Life has managed to create both a positive, enriching experience for its residents

And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Heh.
Had a rapid-fire butt-plug gun with collision and push. It was hilarious.
Avatar 22954
10.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 18:44
Kxmode
 
10.
Re: Second Life Gets a Second Life Jan 13, 2022, 18:44
Jan 13, 2022, 18:44
 Kxmode
 
FloodAnxiety wrote on Jan 13, 2022, 18:35:
No one has come close to building a virtual world like Second Life

No one wants to build a virtual world like Second Life, they are too busy building the virtual worlds that they want to build. Second Life is probably worried that Meta's Horizon is going to steal Second Life's users that want a VR experience. VR social users are too busy just doing their thing in the existing VR social apps. Meanwhile, everyone else that just wants to play games is playing games.

That said, while Second Life and most social VR experiences aren't my cup of tea, I hope they continue to have success. I'm just happy this announcement wasn't about them moving towards NFTs, though I'm kind of expecting that if Second Life gets into financial trouble that someone will try to "save" the service by moving to NFTs, which will basically be their final cash grab before they close the servers for good.
Not sure how that could happen. Linden Labs already has a form of NFT in land rentals. It costs USD 175 a month for a square region, and it's not hard to generate regionals. There are thousands of them, mostly populated. According to this there are 18,338 private estates (I guess that's the term they use for regions) operating at USD 175 a month. Roughly around 3.2 million a month. And that doesn't take into account the $360 setup for any new regions.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
Avatar 18786
9.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 18:35
9.
Re: Second Life Gets a Second Life Jan 13, 2022, 18:35
Jan 13, 2022, 18:35
 
No one has come close to building a virtual world like Second Life

No one wants to build a virtual world like Second Life, they are too busy building the virtual worlds that they want to build. Second Life is probably worried that Meta's Horizon is going to steal Second Life's users that want a VR experience. VR social users are too busy just doing their thing in the existing VR social apps. Meanwhile, everyone else that just wants to play games is playing games.

That said, while Second Life and most social VR experiences aren't my cup of tea, I hope they continue to have success. I'm just happy this announcement wasn't about them moving towards NFTs, though I'm kind of expecting that if Second Life gets into financial trouble that someone will try to "save" the service by moving to NFTs, which will basically be their final cash grab before they close the servers for good.
8.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 17:10
8.
Re: Second Life Gets a Second Life Jan 13, 2022, 17:10
Jan 13, 2022, 17:10
 
Kxmode wrote on Jan 13, 2022, 16:40:
fakespyder wrote on Jan 13, 2022, 15:47:
Second Life has managed to create both a positive, enriching experience for its residents

And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Right, because you can judge an entire community by the actions of a few outliers. There's a word for that: stereotyping.

I thought it was a funny story. I made no judgments on the game itself. I have no idea if it is good or bad.
But come on, it's flying dicks . I thought I was sharing a laugh.
Avatar 58853
7.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 16:51
7.
Re: Second Life Gets a Second Life Jan 13, 2022, 16:51
Jan 13, 2022, 16:51
 
fakespyder wrote on Jan 13, 2022, 15:47:
Second Life has managed to create both a positive, enriching experience for its residents

And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Quite possibly the best game ever.
Back in the day I'd heard of Second Life, immediately ignored it, and continued on with life.
It's hard to believe that people are still playing it, but whatever.
- At this point, Windows is the OS equivalent of Stockholm Syndrome. -
Burrito of Peace
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6.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 16:44
Rilcon
 
6.
Re: Second Life Gets a Second Life Jan 13, 2022, 16:44
Jan 13, 2022, 16:44
 Rilcon
 
Ozmodan wrote on Jan 13, 2022, 14:22:
ROFL, a pathetic game that is boring beyond belief. Just about any MMORPG is light years better than this game. It needs a major update and the developers are in denial that it is needed.
It's not a game any more than IRC is a novel...
5.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 16:40
Kxmode
 
5.
Re: Second Life Gets a Second Life Jan 13, 2022, 16:40
Jan 13, 2022, 16:40
 Kxmode
 
fakespyder wrote on Jan 13, 2022, 15:47:
Second Life has managed to create both a positive, enriching experience for its residents

And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Right, because you can judge an entire community by the actions of a few outliers. There's a word for that: stereotyping.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
Avatar 18786
4.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 15:47
4.
Re: Second Life Gets a Second Life Jan 13, 2022, 15:47
Jan 13, 2022, 15:47
 
Second Life has managed to create both a positive, enriching experience for its residents

And flying penises, don't forget the flying penises. It's the only reason I ever heard of Second Life
/Wow that happened in 2006? I'm surprised I remembered it
Avatar 58853
3.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 14:33
Kxmode
 
3.
Re: Second Life Gets a Second Life Jan 13, 2022, 14:33
Jan 13, 2022, 14:33
 Kxmode
 
Ozmodan wrote on Jan 13, 2022, 14:22:
ROFL, a pathetic game that is boring beyond belief. Just about any MMORPG is light years better than this game.
It's not a game, nor is it an MMORPG.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
Avatar 18786
2.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 14:28
Tom
2.
Re: Second Life Gets a Second Life Jan 13, 2022, 14:28
Jan 13, 2022, 14:28
Tom
 
Um ... it's not a game though.
1.
 
Re: Second Life Gets a Second Life
Jan 13, 2022, 14:22
1.
Re: Second Life Gets a Second Life Jan 13, 2022, 14:22
Jan 13, 2022, 14:22
 
ROFL, a pathetic game that is boring beyond belief. Just about any MMORPG is light years better than this game. It needs a major update and the developers are in denial that it is needed.
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