MCV Develop 974, dated January 2022 has a profile of Cloud Imperium Games
and the
Star Citizen/
Squadron 42 project. The title of the article
on the crowdfunded space games is called "Star Citizen: Its Five Year Mission."
Obviously this is a play on
Star Trek, but it bears noting that
development has gone on for well over five years now (as well as longer than the
Apollo moon project). And as highlighted
on
Wccftech, the waiting will continue, as there are quotes that indicate Star
Citizen is not likely to move out of the alpha stage anytime soon.
Interestingly, however, COO Carl Jones is also already referencing sequels. Word
on the single-player Squadron 42 project is tough to decipher. Jones is
non-committal, but seems to indicate Chris Roberts relocating to the UK for a
stretch means it's possibly just two years out. "I guess we'll see how long he
needs to be over. But yeah, it could be one or two years more," says Jones.
"He's spending more time over here with the Squadron 42 team and with our other
developers, but it'll be this year when he moves over for longer periods of
time. Hopefully that means we can progress Squadron 42 through to completion
faster. We want to get that game finished, but it will be finished when it's
ready." As for Star Citizen, we're presented with a scenario where five years
from now it is operating as a "very large" MMORPG:
However, the news last
November that CIG's main development studio in Cheshire would be moving to
Manchester's Enterprise City, site of the old Grenada Studios, with a view to
expanding operations to 1000 staff within five years, seemed to suggest that while
we may never know where Star Citizen will end up or what state it will be in
when it gets there, we can at least put an ETA to what that that might be: Five
years from now, if our maths is correct, is the year 2027.
"I think by that time we'll be operating a very large MMORPG," says Carl Jones,
CEO of Cloud Imperium Games. "So there will be a lot more publishing resources,
a lot more games masters, more player support. That may require us to open
facilities in other locations. At the moment we don't have any major Asia
Pacific presence and that's probably something that will have to come in the
long run, because if your game explodes over there, then you really need to
start building up teams to service that. Jones suggests while the potential to
expand the new Manchester studio beyond its planned 1000-person capacity exists,
the world is practically CIG's oyster. It might be Europe or the US that CIG
heads to next period the point is that CIG will increasingly resemble an online
publisher, "we'll still have huge development resources, because by that time
will be developing the sequel and sequels for Squadron 42."