jacobvandy wrote on Jan 13, 2022, 19:28:I'm disappointed in your understanding of my post. I will try to be more clear in the future. I understand how mining and NFTs are created. Copying a digital asset and creating a new NFT with the same digital asset would be a separate NFT, but the digital good is identical. Blockchains do not enforce that all digital goods in the block chain have to be unique.
That's a lot of words to essentially be asking, "what's stopping me from minting my own Bitcoins and becoming instantly rich?" Because NFTs are cryptocurrency like any other, just with added embedded data. Short answer, the blockchain is stopping you, the one generally agreed upon to be the only legitimate ledger. Hence the term 'non-fungible token."
Anyone can create an NFT, yes, just like anyone can create their own blockchain or their own contract token on one of the major existing blockchains. There are loads of phishing scams pretending to be other cryptos or even cryptos named after a website URL or social media handle so that it's easily spammed to millions of wallet addresses. But you can't copy the original NFT on the legitimate blockchain/contract, that's pretty much the whole point... Your counterfeit NFT will neither be compatible with nor at all recognized by the legitimate market.
These "parties/entities" you speak of, they are not involved with managing the NFTs after they've been created, that's all on the blockchain. Either NFTs are pre-generated and exist as a finite number of cryptocurrency tokens, or there is a contract on the blockchain (a block of code initially uploaded by the "party/entity") that handles creating new ones on demand within pre-set parameters. Such a contract will also be automatically disbursing the NFTs, whether for a purchase price or as a random giveaway or whatever the author decided. There is obviously a tacit agreement by anyone placing value into the NFTs that the originating blockchain/contract is the only legitimate source, and I doubt that market will bear imitators or support any games that do.
As for all of it going away if the blockchain should fail, well, that's the same sort of risk all of crypto has carried with it since it began nearly 15 years ago. The same sort of risk carried with investing in a lot of things digital. People have lost entire libraries of games, movies, or music in that time, when a service shut down or was sold off and re-branded without transferring your licenses unless you opted-in within a certain window, if that was offered at all. So most people mitigate that risk by sticking with long-established and healthy platforms. Nobody's forced to throw in with every new crypto start-up, although some folks do like to take that gamble. I don't currently own any NFTs (though I did check out Axie Infinity last year -- my previous remark about the quality of current blockchain games is based on some experience), but I believe in the potential of their utility. It goes far beyond this "link to a .jpeg" nonsense that has thus far been the subject of most mainstream conversation.
FloodAnxiety wrote on Jan 13, 2022, 15:45:
So what exactly is your NFT good for? Who is going to stop the copying?
jacobvandy wrote on Jan 12, 2022, 18:03:Either you are saying that the data has enough information to identify it in some other external database, or you are saying that rather than encode the link to the digital good, they could encode the entire digital good. If it is the former, same thing as I said before, that is exactly what they already do. If it is the latter, and it is a game asset, then that game asset is going to be an order of magnitude (possibly several orders of magnitude) larger than a link, and to encode that into the block chain then explodes the amount of data and work that the block chain has to do. I'm not positive, but I suspect that will make it even less efficient to run than a normal server.
You can store more than enough data directly on a blockchain* to distinctly describe a specific digital item or entity as it would be represented in a game. The only requirement for making it compatible with other games would be to correctly interpret and implement that data.
Orogogus wrote on Jan 12, 2022, 15:10:
The tone there, and in this article, is that while there may be a niche for traditional games, everyone big enough to be considered a non-indie publisher should absolutely go all-in on NFTs because they're going to make money hand over fist.
I guess my question is, what good are NFTs for games that aren't addictive grinds? If the answer is, "nothing", then is "singleplayer game that you beat in 4-30 hours" going to be a strictly indie field dominated by retro art?
FloodAnxiety wrote on Jan 12, 2022, 15:46:
The blockchain does not include the digital good, it is only proof of purchase. An NFT becomes worthless as soon as the server hosting the digital good goes offline.
saluk wrote on Jan 12, 2022, 16:59:"It's A
Oh hey look! A sponsored article written by the owner of a company that promotes NFTs trying to push back against the pr that NFTs are bad for games (which they are).
This is literally just an ad.
fakespyder wrote on Jan 12, 2022, 16:37:
Upper Echelon Gamers has a good video on this subject.
The stats may be a little old but - When 10% of traders are doing 85% of the trading on 97% of all NFTs - it becomes obvious that they're trying to generate a market that looks amazing, at a cursory glance, but is built on crap.
This is where we get the insane stories of ridiculously priced NFTs. They're hoping we are stupid enough to put our own money into it because... look at all the activity and huge prices paid!
How they'd get this to work on derivative items in a game, where the only thing unique is a serial number? I don't think they know yet. Maybe the pricing would be low but the transactions so great that they get enough from that.
/Sorry, thinking out loud a bit. I find this whole subject fascinating and sad at the same time
FloodAnxiety wrote on Jan 12, 2022, 15:46:The promise of NFTs is to move power and ownership in the metaverse away from big tech corporations and back to individuals as they exist within their communities. In today’s gaming landscape, players either spend money or substantial amounts of time on acquiring virtual goods that are only effectively rented from the game-maker, with no real-world value or possibility of existing outside the confines of that world. With the passage of time and as certain consoles or titles fall out of favor, all of this effort dissolves into nothing.
Blockchain gaming spells the end of this reality.
The author clearly explains why NFTs won't work in the first paragraph. Then in the second state that blockchains are going to fix it, but they never bother explaining how the blockchain is magically going to fix the problem they describe. The blockchain does not include the digital good, it is only proof of purchase. An NFT becomes worthless as soon as the server hosting the digital good goes offline.
The promise of NFTs is to move power and ownership in the metaverse away from big tech corporations and back to individuals as they exist within their communities. In today’s gaming landscape, players either spend money or substantial amounts of time on acquiring virtual goods that are only effectively rented from the game-maker, with no real-world value or possibility of existing outside the confines of that world. With the passage of time and as certain consoles or titles fall out of favor, all of this effort dissolves into nothing.
Blockchain gaming spells the end of this reality.
jacobvandy wrote on Jan 12, 2022, 14:51:I feel like you heavily implied it in the previous discussion.
You're getting stuck on a problem that doesn't exist and probably never will -- nobody is saying that NFTs will pervade every aspect of every single game. There will still be traditional games made in the same manner they are now, just as there are still countless games being made today which explicitly imitate the stylings of 20-40 years ago.
Of course it scares the hell out of these traditional publishers who hesitate to give over any ownership of anything to players, but at the same time I think none of them want to be too far behind in adopting it because they would quickly become obsolete.The tone there, and in this article, is that while there may be a niche for traditional games, everyone big enough to be considered a non-indie publisher should absolutely go all-in on NFTs because they're going to make money hand over fist.
Orogogus wrote on Jan 12, 2022, 12:44:
It still sounds kind of... awful to me? I don't see why I should want to own my +5 longsword "for real"; I don't care that the game company "owns" that sword. I'm more worried about whether how well it's balanced in its game, allowing progression to continue at the intended pace while making it feel like characters are getting stronger. But pacing and plot seem to be taking a distant back seat to directly attacking the reward centers of people's brains. It really seems like the goal is to make every game into an always-online addictive grind. The main benefit of shared items and loot seems to be making it easy for people to get invested into more grinds. I assume someone's busy researching the techniques drug dealers and casinos use to grow their revenue streams.
The promise of NFTs is to move power and ownership in the metaverse away from big tech corporations and back to individuals as they exist within their communities. In today’s gaming landscape, players either spend money or substantial amounts of time on acquiring virtual goods that are only effectively rented from the game-maker, with no real-world value or possibility of existing outside the confines of that world. With the passage of time and as certain consoles or titles fall out of favor, all of this effort dissolves into nothing.
...
The way we see it, ensuring that value is cross-chain compatible will be essential, as no one metaverse will remain competitive if siloed from the others. The creation of a shared item and loot universe across games dramatically improves the value gamers derive from their virtual investments. This is akin to the advent of cross-continent navigation, something taken for granted today. The new trade routes between Europe and Asia connected the formerly siloed regions, generating greater wealth for all sides. The same will happen when blockchains and game universes are bridged.
But there are also advantages: smart contracts enable trustless systems, and most of the cut that would’ve been claimed by a middle-man can be given to the players. This is play-to-earn, and one of the early experiments helped poorer folks in the Philippines get through the pandemic. Finally we’re acknowledging the value non-paying players provide to a multiplayer game, and this formula will improve over time.Damn those middlemen. So who's paying in the money for everyone to earn? It's not going to be the game company. Is it players in Western countries? New players at the bottom of the pyramid? Whales?