Back to work today, check Reddit and Twitter and battlefield fans are pissed we didn't do enough updates or communication during the holiday break. Guys, people gotta rest. We have things in motion but we have to figure out what is possible. We will address it when are 100%.
Let us get back from break and get back to work. Love you guys but these expectations are brutal. The things you want take time to scope, design, and execute.
Agent.X7 wrote on Jan 6, 2022, 23:06:Sepharo wrote on Jan 6, 2022, 18:36:
1942 (and Vietnam on top of that base) were the last time the game wasn't a buggy mess, and that's not to say that it didn't have bugs, "red tag bug" existed back then too, but the game was mostly polished.
BF2 launched with horrendous problems and the "red tag" bug got even worse... 2142 was on top of that.
Then you had BC and BC2 which were fun but a bit of a departure from the old formula... but they feature a lot of destructible buildings and terrain which was cool.
Then BF3 was a buggy mess and that's when they started adding the extra meat-grindy close quarters maps where it was just grenades, machine guns, and a billion healthpacks in a small chokepoint until the map ended.
From then on out all of the games have just been BF3 with some new graphics to me...
I tend to pick one up about every other release... skipped BF4, Hardline, got BF1 because of the novelty of a WW1 game, and that was actually pretty decent, got BFV for the Battle Royale... but that was a mistake... skipping 2042.
You and remember BF: Vietnam very differently. That game was a buggy piece of shit that took them 6 months to make playable.
Paragon of Virtue wrote on Jan 6, 2022, 13:45:
Video gamers: "Say no to crunch! Devs work too hard! Damn execs!"
Also Video gamers: "Where's our new stuff? Work harder, dammit!"
Sepharo wrote on Jan 6, 2022, 18:36:
1942 (and Vietnam on top of that base) were the last time the game wasn't a buggy mess, and that's not to say that it didn't have bugs, "red tag bug" existed back then too, but the game was mostly polished.
BF2 launched with horrendous problems and the "red tag" bug got even worse... 2142 was on top of that.
Then you had BC and BC2 which were fun but a bit of a departure from the old formula... but they feature a lot of destructible buildings and terrain which was cool.
Then BF3 was a buggy mess and that's when they started adding the extra meat-grindy close quarters maps where it was just grenades, machine guns, and a billion healthpacks in a small chokepoint until the map ended.
From then on out all of the games have just been BF3 with some new graphics to me...
I tend to pick one up about every other release... skipped BF4, Hardline, got BF1 because of the novelty of a WW1 game, and that was actually pretty decent, got BFV for the Battle Royale... but that was a mistake... skipping 2042.
Paragon of Virtue wrote on Jan 6, 2022, 13:45:
Video gamers: "Say no to crunch! Devs work too hard! Damn execs!"
Also Video gamers: "Where's our new stuff? Work harder, dammit!"
theglaze wrote on Jan 6, 2022, 17:20:Tom wrote on Jan 6, 2022, 15:58:Agreed.
BC2 was probably the peak IMO.
The development and management teams involved now, are so far removed from the best years of BF, the corporation has lost the memory and knowledge on how to build a "new" one. Corporate amnesia impacts most businesses over time, but I find it astounding to see it unfold so dramatically in the gaming industry. Unfortunately for us who remember those good ol' BF days, another developer has not filled that gameplay void.
Paragon of Virtue wrote on Jan 6, 2022, 13:45:
Video gamers: "Say no to crunch! Devs work too hard! Damn execs!"
Also Video gamers: "Where's our new stuff? Work harder, dammit!"
Tom wrote on Jan 6, 2022, 15:58:Agreed.
BC2 was probably the peak IMO.
theglaze wrote on Jan 6, 2022, 13:09:Thanks for the summary. Sounds painful. Hopefully they do some serious post mortem on this one, rebuild the team properly, and focus on the things that made BF great: working together as a squad, having epic battles with large team sizes, interesting and properly sized maps, vehicles that enhance the game instead of ruin it, a variety of fun game modes, satisfying progression that isn't too grindy, the right balance between casual and hardcore, and maybe even some destructible environments. Yeah it's a lot to ask for but they did it before. BC2 was probably the peak IMO.
This video goes into detail https://youtu.be/2MKtgP7cHEk
Here's my quick breakdown...
- Senior BF devs starting leaving the team after BF4. Some claiming they knew what fans wanted because they were fans of the franchise, but management was calling the shots and controlling creative direction. The youtuber suggests corporate was focused on chasing the success of competitors, rather than building it's own unique content from within
- Design was focused on free battle royal because EA decided it NEEDED to compete in this space. It didn't know if Apex Legends could pull it off, and decided the BF name recognition was needed to attract fans to its F2P BR model.
- It took 3 times longer than anticipated to get BF on an upgraded Frostbite engine, so it started behind schedule
- More senior staff left BEFORE post-production started of BF2042, suggesting they knew it was going to be a steaming pile. Most people on the team have 7 years of experience or less, some new to Frostbite, new to BF, or new to both
- The switch from battle royale to full price 'traditional' BF experience happened a month or two before post-production.
- The UI team was so gutted by staff departures, it was almost entirely outsourced just a few months before the game was released.
- Covid protocols meant that workers were no longer going into the office as the team transitioned to remote working. Many devs didn't have the hardware at home (consoles or PC) to test their code and changes, because EA provided that gear in the office. Remote workers had to download a new build every day on home networks (100 times slower) and ask fellow coworkers to test their bug fixes on their personal PS5 or XB or PC
- Management hesitated to push out the launch, settled for a few weeks when everyone involved in development was asking for months
Paragon of Virtue wrote on Jan 6, 2022, 13:45:q.f.t.
Video gamers: "Say no to crunch! Devs work too hard! Damn execs!"
Also Video gamers: "Where's our new stuff? Work harder, dammit!"
Tom wrote on Jan 6, 2022, 11:32:
Was this one released too unfinished, poorly designed, poorly executed, or all of the above?
In any case, with 33% of Steam reviews positive and a 3.0 user score on Metacritic, it's a hard pass. Maybe it'll shake things up enough at EA to produce a good BF game next time around but I wouldn't count on it.