hypnotic wrote on Dec 24, 2021, 15:01:
I guess I am just questioning why games that have taken huge teams and many man hours to make are being given away for free. On EGS.. What's the motive here? Is it to get a foothold in a market dominated by Steam or is there another motive? Games are like toothpaste, once played you usually move on. I am just suspicious of the whole business model. LOL. It doesn't make sense, until one-day it does.
Do you mean the motives of the people who made the game or Epic? I mean, I think both have pretty obvious standard reasons and both can have extenuating reasons. For example..for may of the games there is DLC available. Can't sell the DLC to people without the base game. Depending on the game's initial sales and how long it has been on the market, the DLC might be the only real chance at making any additional money on those games. DLC sales benefit both the original dev and Epic. I have always wondered why a DLC heavy franchise like Dead or Alive isn't on there because Epic is literally the perfect for storefront for that type of product distribution. Epic increases the value of it's storefront with each new person that installs the client and adds a game to their library. Some developers choose to give away their original game when they release the sequel, which theoretically increases their core audience just in time to buy the sequel. I mean, I could go on and on about why this could be a good idea for any number of people and companies involved in the process. In fact, I have found the whole thing to be pretty transparent the whole time. I know some people don't like the practice(s), but I never thought of them as vague or concealed.