Signs of the exits are abundant.
- Top-name talent is leaving, with at least five of the top 25-credited people from the company's biggest 2021 game, Far Cry 6, already gone. Twelve of the top 50 from last year's biggest Ubisoft release, Assassin's Creed Valhalla, have left too. (A 13th recently returned.)
- Also out are midlevel and lower-level workers as headcounts drop, particularly in Ubisoft's large and normally growing Canadian studios. LinkedIn shows Ubisoft's Montreal and Toronto studios each down at least 60 total workers in the last six months.
- Two current developers tell Axios the departures have stalled or slowed projects.
- One developer recently said a colleague currently at Ubisoft contacted them to solve an issue with a game, because no one was still there who knew the system.
Burrito of Peace wrote on Dec 21, 2021, 08:27:Took you that long?The Half Elf wrote on Dec 21, 2021, 01:51:
Nope Far Cry 6 wasn't worth the full price of admission. And Vahalla while interesting is just another game in the series that (to me) couldn't differentiate itself enough from the gameplay that started in Origins.
And let's be blunt, Ubisoft teams haven't been that good the couple of years leading up to the pandemic and the pandemic didn't make things any easier on any publisher/dev team.
This. I stopped buying Far Cry titles after 5 (with its milquetoast "statement" and that ludicrous fucking ending) and I stopped buying Assassins Creed games after Origins (which became more about the fifty hojillion side quests and area gatekeeping than the actual main story). I haven't seen anything since that has shown Ubisoft has done any better.
Unless Ubisoft happens to publish another Silent Hunter title, I don't see myself buying another Ubisoft title.