FFVII Performance Issues Theory

The FINAL FANTASY VII REMAKE INTERGRADE launched as promised on the Epic Games Store. Despite stiff system requirements, performance of the updated RPG has been the subject of a lot of criticism. PCGamesN rounds up these complaints, and identifies a possible explanation. A thread on Reddit discusses evidence from the game's files that Square Enix may have shipped a debug version of the game:
As Digital Foundry’s Alex Battaglia calls it, Final Fantasy VII Remake “is literally the worst AAA release I have seen on PC in a good long time”. Massive stuttering issues, framerate drops, and the lack of crucial graphics settings like anti-aliasing or toggles for pretty much any option to improve performance all mar the experience.

Worse still, these issues may be down to something modders digging into the game’s files have discovered – which is that the build of Final Fantasy VII Remake on PC seems to be a debug version rather than a version ready for shipping. The files refer to the released version as a “PPBC_Development” build when it should be “PPBC_Shipping” for a final, polished release.
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Re: FFVII Performance Issues Theory
Dec 22, 2021, 03:42
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Re: FFVII Performance Issues Theory Dec 22, 2021, 03:42
Dec 22, 2021, 03:42
 
The mods on reddit have given that post a "misleading" tag on account of this comment, which points out that there's a lack of debug symbols and other evidence that would normally accompany an actual debug build.

That said, I don't think I've ever paid AUD$115 for a video game before, and I'm not going to start by paying for part one of the remake of a game that I've already played to death.

I do look forward to an affordable definitive edition though... the original has not aged well, even with all of the mods that are available these days.
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Re: FFVII Performance Issues Theory