Sepharo wrote on Dec 9, 2021, 20:15:
Kxmode wrote on Dec 8, 2021, 20:13:Software licensing, as opposed to ownership, existed as the norm long before you could download software rather than buy a disc at a physical store.
The Flying Penguin wrote on Dec 8, 2021, 10:09:Technically we don't own the product. We hold a license to use the product. That's one of the reasons why Steam and other digital platforms don't allow the digital trading of games. The consumer lost a lot once we traded physicality for digital convenience. I don't care either way. I'm just glad I don't have a closet full of game boxes.
Penny Arcade responded quickly with their take: https://www.penny-arcade.com/comic/2021/12/08/digits
I know this. However, software licensing was never truly enforceable before it became digital, hence the ability of people to trade software, games, and entertainment media at will. Digital gave publishers and producers the power to enforce license as ownership. Some have taken licensing a step further with subscriptions. While I like the subscription model for business software (Adobe, Avid) and even entertainment (Netflix, D+, Hulu), I am not a fan of the subscription model for video games.
"The present is a veil between anticipation and horror. Lift the veil... and madness may follow." source