Additionally, DICE GM Oskar Gabrielson is leaving the company to pursue a new endeavor outside of EA. The shake-up also includes Respawn's Vince Zampella taking on a bigger role as the new overall boss of the Battlefield franchise, while Halo designer Marcus Lehto is building a new development team in Seattle focused on injecting more storytelling into the Battlefield universe. Ripple Effect, the developer of Battlefield 2042's Portal mode, is developing a new Battlefield experience in the Battlefield 2042 universe.
In the immediate future, EA told GameSpot that DICE, Ripple Effect, and Lehto's new Seattle studio will work together to expand upon and improve Battlefield 2042. The other Battlefield games and experiences in the works are meant to serve as extensions, to a degree, of the new Battlefield universe that EA is trying to create. There are no specifics available about the new games and experiences that EA intends to create or when they will release, as of yet.
As for Lehto, the man who designed Master Chief and played a major role in making Halo what it is today, he is heading up a new, unnamed studio in the Seattle area. It will collaborate with DICE and Ripple Effect with the aim of expanding the narrative, storytelling, and character development opportunities in the Battlefield series. There is no word yet on what this means in terms of specific products or strategies, however.
In a big shift, Battlefield 2042 did not have a single-player mode, instead opting to focus on three main multiplayer pillars: All-Out Warfare, Portal, and Hazard Zone. Lehto previously started an independent studio called V1 Interactive that made a sci-fi shooter called Disintegration. The game failed to find an audience, and V1 closed its doors. Lehto was hired by EA earlier this year, but it isn't until today that we're learning what he's working on.
Byron Beede, the longtime Call of Duty veteran who EA hired earlier this year to grow the Battlefield series as the shepherd of its long-term strategy and business decisions, said Lehto and his team in Seattle will expand Battlefield 2042's narrative across a "variety of experiences." These will lay the foundation for "storytelling opportunities now and well into the future," Beede teased. Whatever Lehto's team creates, it will show up in "later seasons" for Battlefield 2042 and "beyond."
eRe4s3r wrote on Dec 4, 2021, 03:25:If they did it like GI, that would probably be fine with me. I have a stable of 20 chars and a bunch of cool weapons. If they made a BF game where you could earn a bunch of chars and equipment free, but some rare stuff required money, that's fine as long as it's not PtW, and as long as they aren't exploiting some people for $1000s. What GI gives away free is actually impressive. I burned out on GI, but put in a couple hundred hours doing so, a bunch of that coop with my daughter. I did eventually throw $10 at them, but didn't feel compelled to. I felt they had earned it.jdreyer wrote on Dec 3, 2021, 15:13:eRe4s3r wrote on Dec 3, 2021, 05:46:That would be nice were that the case. GI is free, especially all the SP content.
EA made Battlefield into Genshin Impact
Yeah, but now imagine competitive mp gameplay with a Gacha system with NFT's
jdreyer wrote on Dec 3, 2021, 15:13:eRe4s3r wrote on Dec 3, 2021, 05:46:That would be nice were that the case. GI is free, especially all the SP content.
EA made Battlefield into Genshin Impact
VaranDragon wrote on Dec 3, 2021, 04:40:Bruh, Y U hatin' on robot dogs?
The whole modern combat shooter but in the near future *shlock* is boring AF. Either make it modern combat with current armaments, or take into far enough in the future so that you can have some fun with it. Oh yeah, and keep the systems in place that made the BF games what they are.
Bishi wrote on Dec 3, 2021, 07:31:
No one wants to see a viola fucking money
The Half Elf wrote on Dec 2, 2021, 21:41:
Take everything from BF4, add more weapons and vehicles from BF2042, update the graphics a bit and add a few more maps and VIOLA, FUCKING MONEY!
HorrorScope wrote on Dec 3, 2021, 00:57:MoreLuckThanSkill wrote on Dec 2, 2021, 23:37:The Half Elf wrote on Dec 2, 2021, 21:41:
Take everything from BF4, add more weapons and vehicles from BF2042, update the graphics a bit and add a few more maps and VIOLA, FUCKING MONEY!
Add in the fortification system from BFV, and you basically win Battlefield design.![]()
Add in private servers and gain a lot of fucking goodwill to a company that could use it.
MoreLuckThanSkill wrote on Dec 2, 2021, 23:37:The Half Elf wrote on Dec 2, 2021, 21:41:
Take everything from BF4, add more weapons and vehicles from BF2042, update the graphics a bit and add a few more maps and VIOLA, FUCKING MONEY!
Add in the fortification system from BFV, and you basically win Battlefield design.![]()