GTA: The Trilogy – The Definitive Edition Still Unavailable on PC

The Rockstar Support Twitter remains surprisingly silent in light of how Grand Theft Auto: The Trilogy – The Definitive Edition remains unavailable to play or purchase for PC gamers. This is three days after it was "temporarily" taken offline for maintenance, which has reportedly been met with patience and understanding. There is a little more to know about the failed launch of the remastered RPG anthology though. Amid rising customer dissatisfaction, VG247 reports that demands for refunds are rolling in. Similarly, VGC notes that the review bombing has begun in earnest, and the game's user score on Metacritic is currently 0.6, just barely edging out John Blutarsky's GPA. And since when it rains, it pours, a report on Kotaku notes that Take-Two occupied some of its time during the game's launch to send out additional DMCA notices to remove more GTA mods and fan projects. Here's an interview with some GTA modders who no longer seem interested in doing unpaid work for the benefit of Rockstar and Take-Two with all that's gone on.
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Re: PC GTA Still Unavailable
Nov 16, 2021, 05:41
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Re: PC GTA Still Unavailable Nov 16, 2021, 05:41
Nov 16, 2021, 05:41
 
Wolfen wrote on Nov 16, 2021, 03:30:
Dacron wrote on Nov 16, 2021, 00:07:
Wolfen wrote on Nov 15, 2021, 23:09:
jdreyer wrote on Nov 15, 2021, 16:03:
Task wrote on Nov 15, 2021, 09:34:
They really should just make an executive decision to refund and commit to fixing the game. There's no reason Rockstar shouldn't have given the team working on this more support and testing. Reinstating the original releases would also be a big bonus.
It's a small studio with few resources. How could they ever afford to do this?
A small studio was contracted to do it. R* and 2K could do exactly this.



I think he was referring to takedown and made the comment in jest, at least how I read it.

Though it looks like the people saying it was just a quick upscaler/smoother was right. Everything was auto smoothed and released. Even things meant to be sharp.
Fair enough. In regards to auto smooth. Yes I believe it. I already read somewhere that they used AI upscaling for the graphics too. So why wouldn't they just go an smooth everything too?

Because you can't do that to an asset pipeline with LOD's already made and rigging already in place for games made decades ago with 20k or more assets Things are supposed to align, old texture and shades only work on single surfaces etc. are maybe tiled this or that way with old trickeries... the moment you smooth the meshes you ruined your entire asset database because bone IK limits get broken.... it's a thing... that nobody with a brain does.
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