Rockstar Games Remain Offline

Yesterday's launch of Grand Theft Auto: The Trilogy – The Definitive Edition has been a bit of disaster. A tweet from Rockstar Support acknowledges that the services for the Rockstar Games Launcher and supported titles "are temporarily offline for maintenance." That was yesterday afternoon, but that temporary outage persists. This doesn't just prevent players from playing the newly released remakes, but other Rockstar Games as well. As of this time, the new GTA Trilogy bundle is no longer for sale for Windows on the Rockstar Store. A tweet from the wee hours this morning says work at getting things restored continues, thanking players for their patience and understanding. At this point there's no explanation of what is causing the problem.
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Re: Rockstar Games Remain Offline
Nov 13, 2021, 06:19
25.
Re: Rockstar Games Remain Offline Nov 13, 2021, 06:19
Nov 13, 2021, 06:19
 
ForgedReality wrote on Nov 13, 2021, 05:01:
Dacron wrote on Nov 12, 2021, 16:50:
A bit of a disaster? The game is a disaster let alone the launch. Parts of the game looks worse than modded originals. The fan-based remastered were ages better than this shit Rockstar dropped. I own every GTA, these are all skips for me.

Case in point
Yikes! That reminds me of this...

https://www.thevintagenews.com/wp-content/uploads/2019/01/klypczqa.jpg

Laugh2

I know how they achieved that too... as a modeller.. it's so stupid that it hurts.

Load 3dsmax scripts - Open *.MODEL - Apply Mech-Smooth - Merge - Export to *.model and tada, you just fucked your entire asset pipeline so hard that it's non-repairable because all bones, IK are now tied to that mech-smooth result. Except not really, it breaks nearly all boundary things (where seams are for 2 bones) and thus you get "janky spider arms"

How unfixable? The state of broken where you have to redo the model completely to fix it. Never go full smooth on your assets.
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