jacobvandy wrote on Oct 29, 2021, 01:39:
The Half Elf wrote on Oct 29, 2021, 01:04:
It depends (on Heartland). Ubi has always been behind the ball when it comes to multiplayer. And it appears they have stepped up their online ability to have more then 4-8 playing together (Rider's Republic is amazing in how many people you can see on the map and then actually go see what they are doing). If they can take say a game like Ghost Recon Breakpoint, marry it with decent multiplayer code, you could have something very special in the vein of Arma 3. And it would also setup GR Breakpoint to be a decent BR game.
Forget BR, large scale multiplayer does not have to be PVP. I've been waiting decades for a good shooter with some MMO structure to it. That's why I like The Division so much, but the only time you see lots of other players is standing around in a base hub... Tabula Rasa is the closest there's been, I remember some pretty epic PVE battles almost like what you see in Guild Wars 2 with its open world events. But the tech wasn't there yet for some really good combat mechanics, you could free-look and shoot but it relied on auto aim for most weapons, so it was like a weird blend that not enough shooter fans or MMO fans really liked. If Ubi put 64+ players on that Breakpoint map and got a little creative with how the AI factions can put up a good turf war, it'd be solid gold.
That's why I was saying Arma 3, as you will have large full scale conflicts with 40+ people.
As for NPC AI, that is something that has been sorely lacking from Ubi games for a long time, and was beyond brain dead in Breakpoint. The question that should be asked is in a game like Ghost Recon where you can down a target from several hundred meters away... do you make the AI super-human aware, or a very robust "check in" system so other NPC's are aware of what's going on and respond. Or maybe even use their Drone fly-over system, or even combine it with say perimeter sensor system. The easiest way I could see implementing it is removing 1 shot kills, and NPC's going into a fall and scream alert system.
As for BR, Breakpoint would be a pretty solid map and game mechanics for that sort of gameplay.