Epic Welcomes Blockchain Games

Epic CEO Tim Sweeney takes the opportunity presented by the indication  that Steam may ban games based on blockchain technology to announce that the Epic Games Store will not. In a couple of tweets he outlines this stance, saying games still must comply with the law:
Epic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group. Though Epic's not using crypto in our games, we welcome innovation in the areas of technology and finance.

As a technology, the blockchain is just a distributed transactional database with a decentralized business model that incentivize investment in hardware to expand the database's capacity. This has utility whether or not a particular use of it succeeds or fails.
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Re: Epic Welcomes Blockchain Games
Oct 17, 2021, 19:52
Kxmode
 
42.
Re: Epic Welcomes Blockchain Games Oct 17, 2021, 19:52
Oct 17, 2021, 19:52
 Kxmode
 
eRe4s3r wrote on Oct 17, 2021, 10:09:
Beamer wrote on Oct 17, 2021, 08:48:
Mordecai Walfish wrote on Oct 17, 2021, 02:57:
Quote from Tim Sweeney less than 20 days ago on Twitter:

"We aren't touching NFTs as the whole field is currently tangled up with an intractable mix of scams, interesting decentralized tech foundations, and scams."

Not more than 3 weeks later, and just because Steam has taken a stance on this, they find another opportunity to differentiate their platform- in the worst way possible. It's no secret that blockchain usage in games is mainly centered around NFT "ownership" thus far, and he has openly acknowledged that these are a scam proposition. I think this is super-shady.

And holy shit I've never considered a ad blocker on mobile before commenting on this site from my phone. What an awful experience.. screen moving around constantly blocking what I'm typing as the keyboard and comment box fight for space with these ads attacking from both top and bottom at the same time. Complete shit.

He said NFTs. This is about Blockchain.

You realize those aren't synonyms, no? And he didn't mention NFTs here?

You also realize he sometimes speaks as a game developer, sometimes an engine developer, and sometimes a store executive, and that those aren't always the same statements?

The games he allows now on his store sell NFTs in-game mate, with no age control, with no finance control, with no traceable or accountability.... which is the reason Steam yeeted them into the bin. This is also 100% illegal so I can't wait for the EGS to get them on the store

Yup.

"Blockchain video games are any video game that uses some aspect of cryptographic blockchain technology. As a genre, this typically means the video games are comprised of loosely skinned software designed to get players into the cryptocurrency market.

The items you acquire in blockchain video games — weapons, skins, experience points — have a tangible value that players can trade with other players. Imagine selling your XP to a new player of a game you finished long ago or offloading your excess inventory in Skyrim for real-world money. Blockchain gaming makes this possible.

"Games are basically a perfect vehicle for blockchain," says Toto. "Gaming is one of the areas where blockchain makes sense, where digital ownership makes sense, where NFT's makes sense."

source

"Blockchain's application in gaming is in many ways a no-brainer because gamers are already accustomed to tokenization. Some of the earliest games featured applications of virtual currency. Games evolved and fused with the internet: Now, in-game gold and items can be purchased with real-life (fiat) currency. Transactions often occur outside the game itself and to the chagrin of its creators. Blockchain could establish norms and fairness around in-game currency and asset trading and tie them to the real world in sensible ways. This could be particularly useful for the free-to-play model popularized by Fortnite wherein the majority of gaming revenue is generated by in-game purchases (e.g., skins) funded by digital currency."

source

"If you strip out the cryptocurrency element, you are left with a 'normal' game. I don't see this approach having a long shelf life. However, it does lead on to a much more exciting application - the use of blockchain to underpin the trading and use of in-game resources and characters. There is a huge market for the sale of characters, weapons, and other augmentations in multiplayer and RPGs. Underpinning this market with blockchain could add enhanced transparency and security -- making cheating much harder -- and also potentially open the door to inter-game trading and transfers,"" - Managing director of emerging technology training and education company Binary District is Alena Burdock.

source

I like the idea that blockchain affords full ownership of things you obtained in games, including intangible assets like XP and so forth. In a non-blockchain market exchange of video game assets, a player typically buys and sells gold, leveling services, items, and characters. These are narrowly defined things only exist within the universe of the game. However, in an exchange market based on blockchain video games, criminals can exploit this to engage in crimes such as selling stolen credit cards, ID theft, money laundering, all under the guise of in-game assets via NFTs. It is well-known that cryptocurrency has for a while been the domain of criminals. It would not be difficult for them to change their "game."

And all that says nothing about tax evasion for people not reporting their income from the sell of NFTs.

This comment was edited on Oct 18, 2021, 01:10.
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