BF2042 Development Woes?

A story on Gaming Intel by Tom Henderson has the Battlefield leaker's take on what's going on with Battlefield 2042 following the just-concluded beta test for the military shooter. The article is titled "Battlefield 2042's Troubled Development and Identity Crisis" which gives an idea of its thrust. Tom discusses performance of the beta and whether it's plausible that the build is actually several months old. He also hears from confidential sources within DICE that the game's resemblance to Call of Duty: Modern Warfare is intentional, and that this direction and development issues are due to ineffective management:
Management is allegedly not committed enough to the project, with creative being simply told to do X, Y, and Z. One of these management figures was simply described as a “yes man”, and apparently things have “been s*&t since”.

Problems brought up to management also fall on deaf ears throughout the development process. Ultimately creating issues that DICE could have solved earlier in the development process.

As for the lack of creativity, management loved some of Modern Warfare 2019’s aspects that much, that the studio was supposedly encouraged to create something similar.
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Re: BF2042 Development Woes?
Oct 11, 2021, 22:15
11.
Re: BF2042 Development Woes? Oct 11, 2021, 22:15
Oct 11, 2021, 22:15
 
CoD and BF are effectively the same dish cooked by different restaurants, why shouldn't they inspire each other? There's nothing wrong with being inspired from good game mechanics, which there are a few in CoD Warzone. In fact I often wonder why games take steps backwards when well established features from a previous generation of games are removed in a sequel or new competitor. The accumulation of well regarded features and game mechanics is how you keep a games moving forward - I'm not talking about bloat, (I'm looking at you warframe) but little things like hit confirmation markers or being able to scale fences and walls of a certain height.

I actually found myself missing the lean/cover/mounting system from CoD Warzone.

But 2042 guns feel really good, a lot better than CoD Warzone, and the graphics and scale are very impressive. As are the vehicles. That battlegrounds mode in CoD feels very artificial, and basically a bad version of Battlefield. CoD's strength is close to medium range infantry combat. Battlefield has always done large scale very well, and it goes next level in 2042.

I still feel like vehicles should be far harder to destroy in Battlefield, but they should also have a logistics component of ammo, repairs and perhaps fuel. Some vehicles should be used kind of like the way heroes are used in MOBA's.

I also really liked how Planetside 2 allowed you to buy vehicles with resources and importantly you could lock your vehicle to prevent theft from random's in public servers.
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