BF2042 Development Woes?

A story on Gaming Intel by Tom Henderson has the Battlefield leaker's take on what's going on with Battlefield 2042 following the just-concluded beta test for the military shooter. The article is titled "Battlefield 2042's Troubled Development and Identity Crisis" which gives an idea of its thrust. Tom discusses performance of the beta and whether it's plausible that the build is actually several months old. He also hears from confidential sources within DICE that the game's resemblance to Call of Duty: Modern Warfare is intentional, and that this direction and development issues are due to ineffective management:
Management is allegedly not committed enough to the project, with creative being simply told to do X, Y, and Z. One of these management figures was simply described as a “yes man”, and apparently things have “been s*&t since”.

Problems brought up to management also fall on deaf ears throughout the development process. Ultimately creating issues that DICE could have solved earlier in the development process.

As for the lack of creativity, management loved some of Modern Warfare 2019’s aspects that much, that the studio was supposedly encouraged to create something similar.
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Oct 13, 2021, 20:30
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Re: removed Oct 13, 2021, 20:30
Oct 13, 2021, 20:30
 
buckrussell wrote on Oct 13, 2021, 10:28:
i'm just gonna start reposting whatever posts you try to remove.

Nice of you to make your intention known. That'll save the admins some time.
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Oct 13, 2021, 10:28
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Re: removed Oct 13, 2021, 10:28
Oct 13, 2021, 10:28
 
i'm just gonna start reposting whatever posts you try to remove.
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Re: BF2042 Development Woes?
Oct 12, 2021, 14:43
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Re: BF2042 Development Woes? Oct 12, 2021, 14:43
Oct 12, 2021, 14:43
 
datachasm wrote on Oct 12, 2021, 06:39:

why they chose 2042 near future is baffling
Creative bankruptcy?
“The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.”
― Charles Bukowski
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Re: BF2042 Development Woes?
Oct 12, 2021, 13:02
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Re: BF2042 Development Woes? Oct 12, 2021, 13:02
Oct 12, 2021, 13:02
 
theglaze wrote on Oct 12, 2021, 12:45:
bigspender wrote on Oct 12, 2021, 01:35:
You could decimate walls BFBC2 style, ...
Buildings definitely collapsed in BFBC2; ...
most likely compatibility with last generation consoles (playstation 4 and xbox one) prohibited collapsing buildings, at least in large scale battles.

compared to cyberpunk 2077, with battlefield 2042, at least everyone saw it coming.
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Re: BF2042 Development Woes?
Oct 12, 2021, 12:45
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Re: BF2042 Development Woes? Oct 12, 2021, 12:45
Oct 12, 2021, 12:45
 
bigspender wrote on Oct 12, 2021, 01:35:
You could decimate walls BFBC2 style, but I didn't see any buildings actually collapse.
Buildings definitely collapsed in BFBC2; one of the strategies to the attacking team in Rush was to hop in a tank and destroy all the buildings the defenders used for cover. Buildings taller than 3 stories did not collapse, buy such buildings were rarely found in the game.

Speaking of Rush, that mode was considerably more interesting than Conquest. I am curious to see how BF2042 deploys that mode, they may still win me over yet.
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Re: BF2042 Development Woes?
Oct 12, 2021, 08:08
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Re: BF2042 Development Woes? Oct 12, 2021, 08:08
Oct 12, 2021, 08:08
 
I pre-ordered it because my friends and brother are planning on playing it. I then played the beta on the Xbox Series X. Now I recognize it is a beta and bugs are expected. That said, it was very buggy. Lots of graphical defects, texture tearing, dramatic physics issues. This also may be a 'git gud' scenario but I could not seem to make the sniper rifle work well for me (scoped or iron sights). Vehicles were very odd to drive/pilot -- the controls were either too loose or too tight. All that having been said, the game was a lot of fun to play when those issues weren't happening.

I went ahead and cancelled my pre-order because I am skeptical about them being able to resolve all the issues prior to launch next month. I will buy it once they've got it patched up and working properly.
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Re: BF2042 Development Woes?
Oct 12, 2021, 06:39
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Re: BF2042 Development Woes? Oct 12, 2021, 06:39
Oct 12, 2021, 06:39
 
i am waiting to see how they do with the cheating; in bf5 it was so bad i had to take a break and when i came back it was worse

there is no point in playing it until they get a handle on that aspect

im also disappointed in the setting, i played 2142 and wanted to see more or that, with mechs, rocket attachments, magnetic mines etc

why they chose 2042 near future is baffling
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Re: BF2042 Development Woes?
Oct 12, 2021, 05:37
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Re: BF2042 Development Woes? Oct 12, 2021, 05:37
Oct 12, 2021, 05:37
 
theglaze wrote on Oct 11, 2021, 22:09:
The beta was a flop; it lost more day 1 sales than it gained.

Very doubtful.

Week ending 10/3, the pre-purchase on Steam was in 9th place with a single SKU. Last week, i.e. week ending 10/10, it occupied the no. 2, 3 and 4 slots with three SKUs. At least on Steam it obviously got a HUGE sales boost from the OB. There is no sensible reason to believe that things would be much different on Origin or EGS.

Many people play this stuff for five minutes, think shit's awesome and they hit the preorder button. That's how it works and it's one of the reasons why DICE/EA are doing open betas. It is as much a load test as it is a part of the marketing/sales campaign.

I liked the open beta for reasons of nostalgia but my competitive multiplayer treadmill days are long over. It was a nice, free test run and it once again drove home the notion of too old for this shit Wink . I ain't fooling myself. The days when I was out of gum have long sailed. At my age it makes more sense to go back to single player games or something slow like New World if it has to be multiplayer.
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Re: BF2042 Development Woes?
Oct 12, 2021, 02:55
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Re: BF2042 Development Woes? Oct 12, 2021, 02:55
Oct 12, 2021, 02:55
 
personally will be skipping out on this until it goes on sell for 20 bucks or less. not a fan of the COD style design and overall just felt bland and unfinished but this is coming from someone that still has a blast with BF3 so maybe I'm stuck in the past.
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Re: BF2042 Development Woes?
Oct 12, 2021, 02:28
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Re: BF2042 Development Woes? Oct 12, 2021, 02:28
Oct 12, 2021, 02:28
 
It doesn't matter how dumbed down they make this, people are still going to buy it. It's breaking (pre)sales records as we speak. Gamers are in general the easiest type of consumer to get to spend their cash.
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Re: BF2042 Development Woes?
Oct 12, 2021, 01:59
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Re: BF2042 Development Woes? Oct 12, 2021, 01:59
Oct 12, 2021, 01:59
 
it's EA and Dice they have been spinning a story on BF for soo long now that this will be the one and after cyberpunk and the lack of trust in Devs and the lies, all but the fanboys are holding strong. You should see the fanboy warriors on the official Forums it's pretty sad and pathetic they grasping at straws trying to tell everyone EA is to be trusted. It's just pathetic.
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Re: BF2042 Development Woes?
Oct 12, 2021, 01:35
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Re: BF2042 Development Woes? Oct 12, 2021, 01:35
Oct 12, 2021, 01:35
 
Heltorne wrote on Oct 12, 2021, 01:07:
bigspender wrote on Oct 11, 2021, 22:15:
CoD and BF are effectively the same dish cooked by different restaurants, why shouldn't they inspire each other? There's nothing wrong with being inspired from good game mechanics, which there are a few in CoD Warzone. In fact I often wonder why games take steps backwards when well established features from a previous generation of games are removed in a sequel or new competitor. The accumulation of well regarded features and game mechanics is how you keep a games moving forward - I'm not talking about bloat, (I'm looking at you warframe) but little things like hit confirmation markers or being able to scale fences and walls of a certain height.

I actually found myself missing the lean/cover/mounting system from CoD Warzone.

Cod Warzone has no destruction. How is 2042 building and environmental/world destruction?? Is it more like Battlefield 4 or BC 2 or Battlefield V (essentially none)?

You could decimate walls BFBC2 style, but I didn't see any buildings actually collapse. You could blow up oil silos and of course the giant space rocket on the launcher. In the gameplay trailer a few months ago they had a few more things being destroyed, so maybe they're still working on something that has a big impact on gameplay which would be cool.
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Re: BF2042 Development Woes?
Oct 12, 2021, 01:08
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Re: BF2042 Development Woes? Oct 12, 2021, 01:08
Oct 12, 2021, 01:08
 
Heltorne wrote on Oct 11, 2021, 20:57:
More importantly, how much building and environment destruction is there? Is it at least similar to Battlefield 4 or is it more like Bad Company 2?
Seemed like there was some env impacts. Saw crater holes and stuff in the ground. Not sure about buildings, like BFBC2.
“The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.”
― Charles Bukowski
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12.
 
Re: BF2042 Development Woes?
Oct 12, 2021, 01:07
12.
Re: BF2042 Development Woes? Oct 12, 2021, 01:07
Oct 12, 2021, 01:07
 
bigspender wrote on Oct 11, 2021, 22:15:
CoD and BF are effectively the same dish cooked by different restaurants, why shouldn't they inspire each other? There's nothing wrong with being inspired from good game mechanics, which there are a few in CoD Warzone. In fact I often wonder why games take steps backwards when well established features from a previous generation of games are removed in a sequel or new competitor. The accumulation of well regarded features and game mechanics is how you keep a games moving forward - I'm not talking about bloat, (I'm looking at you warframe) but little things like hit confirmation markers or being able to scale fences and walls of a certain height.

I actually found myself missing the lean/cover/mounting system from CoD Warzone.

Cod Warzone has no destruction. How is 2042 building and environmental/world destruction?? Is it more like Battlefield 4 or BC 2 or Battlefield V (essentially none)?
11.
 
Re: BF2042 Development Woes?
Oct 11, 2021, 22:15
11.
Re: BF2042 Development Woes? Oct 11, 2021, 22:15
Oct 11, 2021, 22:15
 
CoD and BF are effectively the same dish cooked by different restaurants, why shouldn't they inspire each other? There's nothing wrong with being inspired from good game mechanics, which there are a few in CoD Warzone. In fact I often wonder why games take steps backwards when well established features from a previous generation of games are removed in a sequel or new competitor. The accumulation of well regarded features and game mechanics is how you keep a games moving forward - I'm not talking about bloat, (I'm looking at you warframe) but little things like hit confirmation markers or being able to scale fences and walls of a certain height.

I actually found myself missing the lean/cover/mounting system from CoD Warzone.

But 2042 guns feel really good, a lot better than CoD Warzone, and the graphics and scale are very impressive. As are the vehicles. That battlegrounds mode in CoD feels very artificial, and basically a bad version of Battlefield. CoD's strength is close to medium range infantry combat. Battlefield has always done large scale very well, and it goes next level in 2042.

I still feel like vehicles should be far harder to destroy in Battlefield, but they should also have a logistics component of ammo, repairs and perhaps fuel. Some vehicles should be used kind of like the way heroes are used in MOBA's.

I also really liked how Planetside 2 allowed you to buy vehicles with resources and importantly you could lock your vehicle to prevent theft from random's in public servers.
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
10.
 
Re: BF2042 Development Woes?
Oct 11, 2021, 22:09
10.
Re: BF2042 Development Woes? Oct 11, 2021, 22:09
Oct 11, 2021, 22:09
 
The beta was a flop; it lost more day 1 sales than it gained.
9.
 
Re: BF2042 Development Woes?
Oct 11, 2021, 21:20
9.
Re: BF2042 Development Woes? Oct 11, 2021, 21:20
Oct 11, 2021, 21:20
 
The reports do make sense, as the game felt extremely generic.

The specializations were crap... i dont think i ever saw anyone bother with healing, and ammo supplies were limited.
Group play was all but non-existent.
The map was endless chopper spam.
Sniper rifle was rubbish.
Level up and unlock system was crap.

But... i still had fun, much more so than BF1 or whatever the last one was called.

Definitely not going to be paying full price for it though.
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Re: BF2042 Development Woes?
Oct 11, 2021, 20:57
8.
Re: BF2042 Development Woes? Oct 11, 2021, 20:57
Oct 11, 2021, 20:57
 
More importantly, how much building and environment destruction is there? Is it at least similar to Battlefield 4 or is it more like Bad Company 2?
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