To be fair... when was the last time a videogame depicted events from the point of view of the US Empire's "enemies"? Has it even ever happened without it being set up to make the US Empire look good?
For example, one day I'd like to play as a German in the last days before the fall of Berlin, when the city is in shambles and the remaining civilians are starving and struggling to survive, or during the siege at Stalingrad ( maybe from both sides in this case? ), with a real plot, taking a real look, not a propaganda look at their lives, choices, their struggles, challenges and moral quandaries during that time. For once I'd like to hear their story, from their point of view.
Surely there are countless other examples like this that could be explored and be interesting not only on a historical standpoint, but also a moral and gameplay standpoint without it simply turning into US Empire propaganda... No?
What did it feel like to live and fight as a Viet-Cong in tunnels, defending your homeland against US soldiers, seeing them raze the village you come from with napalm because they suspected it harbored enemies?
What did it feel like to live and fight as a young Afghan living in the mountains near Kabul, with the pressure to cooperate with the occupation forces on one hand and the incentives to resist madness when your innocent family, friends and fellow villagers are getting killed by "double tap" drone strikes as "collateral damage" and US soldiers targeting the wrong people while they are trying to kill Talibans?
I'd like one day for their tales to be translated to videogames.
Call it "Collateral Damage" and have it neutrally cover a wide range of conflicts in different short campaigns each telling a short story perhaps?
I'd play that.