Tim Sweeney Decries Apple Blacklisting Fortnite

Tim Sweeney tweets his grievance at Apple. Saying Apple has informed Epic that Fortnite would not return to the App Store until all appeals of the Epic v. Apple antitrust suit are settled, which could take years. Tim says Apple is reneging on a promise:
Apple lied. Apple spent a year telling the world, the court, and the press they’d "welcome Epic’s return to the App Store if they agree to play by the same rules as everyone else". Epic agreed, and now Apple has reneged in another abuse of its monopoly power over a billion users.
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61.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 29, 2021, 08:10
61.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 29, 2021, 08:10
Sep 29, 2021, 08:10
 
Kxmode wrote on Sep 24, 2021, 19:17:
Beamer wrote on Sep 24, 2021, 18:02:
Sepharo wrote on Sep 24, 2021, 15:53:
Beamer wrote on Sep 24, 2021, 07:59:
[rest snipped]
Was OS/2 not a platform?
Was glide not a platform? And there were glide exclusive games that weren't bundles.

What about when CompUSA got exclusive expansion packs? Or, as still happens today, exclusive versions with exclusive features? Or how preordering from one retailer can get weapons other versions don't?

I mean, are any of those a 3rd party software store locking up an exclusive?
What's with the dense routine?

Yes?
If CompUSA had exclusive content and, I am pretty certain, exclusive games, yes.
I'm obviously not talking about brick-and-mortar retail stores. I am also not talking about Operating System platforms.

I think you're joshing me now. 😄

Yes, you're narrowly defining this to the point of absurdity
60.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 29, 2021, 00:42
60.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 29, 2021, 00:42
Sep 29, 2021, 00:42
 
Kxmode wrote on Sep 23, 2021, 02:30:
Philll wrote on Sep 22, 2021, 21:27:
Why isn't Sweeney happy just having it on one app store? Google Play?

Because Google banned Fortnite from Play, and is likely to mirror Apple's decisions. Essentially Fortnite doesn't exist as a mobile game. 😄

Even better!
Avatar 54391
59.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 21:03
59.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 21:03
Sep 24, 2021, 21:03
 
I don't know of any game that I could only purchase at CompUSA.
Never heard of such a thing.
Avatar 17249
58.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 19:17
Kxmode
 
58.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 19:17
Sep 24, 2021, 19:17
 Kxmode
 
Beamer wrote on Sep 24, 2021, 18:02:
Sepharo wrote on Sep 24, 2021, 15:53:
Beamer wrote on Sep 24, 2021, 07:59:
[rest snipped]
Was OS/2 not a platform?
Was glide not a platform? And there were glide exclusive games that weren't bundles.

What about when CompUSA got exclusive expansion packs? Or, as still happens today, exclusive versions with exclusive features? Or how preordering from one retailer can get weapons other versions don't?

I mean, are any of those a 3rd party software store locking up an exclusive?
What's with the dense routine?

Yes?
If CompUSA had exclusive content and, I am pretty certain, exclusive games, yes.
I'm obviously not talking about brick-and-mortar retail stores. I am also not talking about Operating System platforms.

I think you're joshing me now. 😄
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
57.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 18:02
57.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 18:02
Sep 24, 2021, 18:02
 
Sepharo wrote on Sep 24, 2021, 15:53:
Beamer wrote on Sep 24, 2021, 07:59:
Kxmode wrote on Sep 23, 2021, 23:56:
DarkCntry wrote on Sep 23, 2021, 16:48:
Kxmode wrote on Sep 23, 2021, 13:34:
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
That means you're goalpost moving then, as your original request was to find in all of PC gaming history, but when that it was shown to exist you further 'clarified' the request to fit a very specific niche...

The point is that we've had exclusives from day 1 of video gaming, day 1 of PC gaming, day 1 of board gaming...it's a matter of perspective. What Epic is doing isn't locking down games to only their store, it's, at worst, stupid timing inconvenience. I remember having specific-hardware limited software back in the early days, from Apple II-era to IBM-compatible-era that would only work on specific models, which is far worse than whatever is happening today. I mean, 12 months is annoying as hell to wait, but almost EVERYONE that posts on Blues is literally going "well I'll wait until the game is complete/bug patches are done, see you in a year" so it really doesn't matter anyways...look at it as pre-purchasing early access.

No. I'm not "goalposting." In my mind, I was asking for an example where any third-party game was sold exclusively on a platform before Epic brought it to PC. The "please don't point to games on Origin, UPlay, or Battle.net" provides the platform context. Again, as I said, in the future, I will try to be more specific.

Was OS/2 not a platform?
Was glide not a platform? And there were glide exclusive games that weren't bundles.

What about when CompUSA got exclusive expansion packs? Or, as still happens today, exclusive versions with exclusive features? Or how preordering from one retailer can get weapons other versions don't?

I mean, are any of those a 3rd party software store locking up an exclusive?
What's with the dense routine?

Yes?
If CompUSA had exclusive content and, I am pretty certain, exclusive games, yes.
56.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 15:53
56.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 15:53
Sep 24, 2021, 15:53
 
Beamer wrote on Sep 24, 2021, 07:59:
Kxmode wrote on Sep 23, 2021, 23:56:
DarkCntry wrote on Sep 23, 2021, 16:48:
Kxmode wrote on Sep 23, 2021, 13:34:
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
That means you're goalpost moving then, as your original request was to find in all of PC gaming history, but when that it was shown to exist you further 'clarified' the request to fit a very specific niche...

The point is that we've had exclusives from day 1 of video gaming, day 1 of PC gaming, day 1 of board gaming...it's a matter of perspective. What Epic is doing isn't locking down games to only their store, it's, at worst, stupid timing inconvenience. I remember having specific-hardware limited software back in the early days, from Apple II-era to IBM-compatible-era that would only work on specific models, which is far worse than whatever is happening today. I mean, 12 months is annoying as hell to wait, but almost EVERYONE that posts on Blues is literally going "well I'll wait until the game is complete/bug patches are done, see you in a year" so it really doesn't matter anyways...look at it as pre-purchasing early access.

No. I'm not "goalposting." In my mind, I was asking for an example where any third-party game was sold exclusively on a platform before Epic brought it to PC. The "please don't point to games on Origin, UPlay, or Battle.net" provides the platform context. Again, as I said, in the future, I will try to be more specific.

Was OS/2 not a platform?
Was glide not a platform? And there were glide exclusive games that weren't bundles.

What about when CompUSA got exclusive expansion packs? Or, as still happens today, exclusive versions with exclusive features? Or how preordering from one retailer can get weapons other versions don't?

I mean, are any of those a 3rd party software store locking up an exclusive?
What's with the dense routine?
Avatar 17249
55.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 07:59
55.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 07:59
Sep 24, 2021, 07:59
 
Kxmode wrote on Sep 23, 2021, 23:56:
DarkCntry wrote on Sep 23, 2021, 16:48:
Kxmode wrote on Sep 23, 2021, 13:34:
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
That means you're goalpost moving then, as your original request was to find in all of PC gaming history, but when that it was shown to exist you further 'clarified' the request to fit a very specific niche...

The point is that we've had exclusives from day 1 of video gaming, day 1 of PC gaming, day 1 of board gaming...it's a matter of perspective. What Epic is doing isn't locking down games to only their store, it's, at worst, stupid timing inconvenience. I remember having specific-hardware limited software back in the early days, from Apple II-era to IBM-compatible-era that would only work on specific models, which is far worse than whatever is happening today. I mean, 12 months is annoying as hell to wait, but almost EVERYONE that posts on Blues is literally going "well I'll wait until the game is complete/bug patches are done, see you in a year" so it really doesn't matter anyways...look at it as pre-purchasing early access.

No. I'm not "goalposting." In my mind, I was asking for an example where any third-party game was sold exclusively on a platform before Epic brought it to PC. The "please don't point to games on Origin, UPlay, or Battle.net" provides the platform context. Again, as I said, in the future, I will try to be more specific.

Was OS/2 not a platform?
Was glide not a platform? And there were glide exclusive games that weren't bundles.

What about when CompUSA got exclusive expansion packs? Or, as still happens today, exclusive versions with exclusive features? Or how preordering from one retailer can get weapons other versions don't?

54.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 00:07
54.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 00:07
Sep 24, 2021, 00:07
 
Kxmode wrote on Sep 23, 2021, 23:56:
"please don't point to games on Origin, UPlay, or Battle.net" provides the platform context.

Ah yes, the old, "Please provide evidence, but not THESE particular pieces of evidence that disproves my argument" tactic. What a classic.
53.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 00:03
Kxmode
 
53.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 00:03
Sep 24, 2021, 00:03
 Kxmode
 
Benzer wrote on Sep 23, 2021, 20:16:
Explain again why anyone cares what "store" they buy the game from.
It's hard to buy a game from any store when you can only buy it from one store. Please don't conflate sim-ship with third-party exclusivity.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
52.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 24, 2021, 00:00
Kxmode
 
52.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 24, 2021, 00:00
Sep 24, 2021, 00:00
 Kxmode
 
RedEye9 wrote on Sep 23, 2021, 18:04:
As many of y'all's milkshakes that Tim Sweeney has guzzled you'd think he'd be fatter than Gabe Newell.
Speaking of drinking milkshakes, shouldn't you be snatching another Epic Games Bore freebie?
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
51.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 23:56
Kxmode
 
51.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 23:56
Sep 23, 2021, 23:56
 Kxmode
 
DarkCntry wrote on Sep 23, 2021, 16:48:
Kxmode wrote on Sep 23, 2021, 13:34:
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
That means you're goalpost moving then, as your original request was to find in all of PC gaming history, but when that it was shown to exist you further 'clarified' the request to fit a very specific niche...

The point is that we've had exclusives from day 1 of video gaming, day 1 of PC gaming, day 1 of board gaming...it's a matter of perspective. What Epic is doing isn't locking down games to only their store, it's, at worst, stupid timing inconvenience. I remember having specific-hardware limited software back in the early days, from Apple II-era to IBM-compatible-era that would only work on specific models, which is far worse than whatever is happening today. I mean, 12 months is annoying as hell to wait, but almost EVERYONE that posts on Blues is literally going "well I'll wait until the game is complete/bug patches are done, see you in a year" so it really doesn't matter anyways...look at it as pre-purchasing early access.

No. I'm not "goalposting." In my mind, I was asking for an example where any third-party game was sold exclusively on a platform before Epic brought it to PC. The "please don't point to games on Origin, UPlay, or Battle.net" provides the platform context. Again, as I said, in the future, I will try to be more specific.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
50.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 20:35
50.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 20:35
Sep 23, 2021, 20:35
 
Jonjonz wrote on Sep 23, 2021, 06:23:
Tim effectively kicked Crapple in the balls, so no wonder they are pissed. Losing all that sweet microtransaction revenue from online transactions is really the whole ball game with today's game economy. Both companies are evil, but Crapple has done way more harm to consumers than Epic ever dreamed of.

If the internet has taught me anything, it is that corporate wordplay (like Micro$oft or Crapple) is the hallmark of a cogent argument!

Shhh
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
Avatar 39012
49.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 20:16
49.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 20:16
Sep 23, 2021, 20:16
 
Explain again why anyone cares what "store" they buy the game from.

If there was a front-end program called "The Mall" that organized your different "stores" into one account, would people still be crying about this?

I mean, we're talking about "the store."
We're not talking about "the game."
We're talking about "the store."
It's not like you can't play "the game."
You just don't want to use that "store."
And you don't have to use that "store."
And you don't have to play "the game."
But man, we're talking about "the store."
A.I. v/ T.L.
48.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 18:04
48.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 18:04
Sep 23, 2021, 18:04
 
As many of y'all's milkshakes that Tim Sweeney has guzzled you'd think he'd be fatter than Gabe Newell.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
Avatar 58135
47.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 16:48
47.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 16:48
Sep 23, 2021, 16:48
 
Kxmode wrote on Sep 23, 2021, 13:34:
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
That means you're goalpost moving then, as your original request was to find in all of PC gaming history, but when that it was shown to exist you further 'clarified' the request to fit a very specific niche...

The point is that we've had exclusives from day 1 of video gaming, day 1 of PC gaming, day 1 of board gaming...it's a matter of perspective. What Epic is doing isn't locking down games to only their store, it's, at worst, stupid timing inconvenience. I remember having specific-hardware limited software back in the early days, from Apple II-era to IBM-compatible-era that would only work on specific models, which is far worse than whatever is happening today. I mean, 12 months is annoying as hell to wait, but almost EVERYONE that posts on Blues is literally going "well I'll wait until the game is complete/bug patches are done, see you in a year" so it really doesn't matter anyways...look at it as pre-purchasing early access.
Avatar 24330
46.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 13:34
Kxmode
 
46.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 13:34
Sep 23, 2021, 13:34
 Kxmode
 
Beamer wrote on Sep 23, 2021, 07:52:
Kxmode wrote on Sep 23, 2021, 03:24:
Slick wrote on Sep 23, 2021, 00:35:
MondoCalrissian wrote on Sep 22, 2021, 23:52:
Epic built their empire by stealing game ideas from smaller studios and locking games to their platform. There are no heroes here.
And Epic is far from the first platform to play the exclusive game, in fact, they're pretty late to the party.
Would you mind providing one example in all of PC gaming history where there was such a thing as third-party exclusives? And for the love of goodness, please don't point to games on Origin, UPlay, or Battle.net.

Much of what is on Steam is only on Steam?
Oh! You think being there because it's big and successful and the developer chose to be there to make more money is different than exclusives on Epic, which are only there because Epic is big and successful and devs choose to be there to make more money.

And maybe you forget back when some entire games, and lots of features of games, were 3dfx exclusive. But you think that's different, because it used tech, and somehow it's better to require a user buy a different $300 card than to just download a different storefront.

And we had a handful of Intel exclusive games, such as POD.

And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive. But that's fine to you, because somehow having to change operating systems is better than having to use a second store.

Even further back, man, lots of exclusives to Amiga.

I've never in my life met someone as brand loyal as you.
I'm not referring to exclusive games that came bundled with hardware. I meant platforms that exclusively sell video games, so I apologize for not specifically making that clear. By extension, I am also not referring to legacy operating systems since none before Windows 2000 had platforms that sold video games. In the future, I will try to be more specific.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
45.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 13:24
Kxmode
 
45.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 13:24
Sep 23, 2021, 13:24
 Kxmode
 
Razumen wrote on Sep 23, 2021, 05:52:
Lol, Epic is learning the true meaning of "F*ck around and find out."
I like "when you mess with the bull, you get the horns." 🐂
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
44.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 10:15
44.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 10:15
Sep 23, 2021, 10:15
 
PHJF wrote on Sep 23, 2021, 10:11:
No way, Jagged Alliance 2 was like a million times better.

A million is an understatement, but I don't think it's underrated. Or, maybe, what I meant is JA is a hidden gem.
But yes, JA2 is absolutely a million times better, at least. Plus, the new patches the community created are great. Sometimes a bit excessive, but they make it a whole new game
43.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 10:11
PHJF
 
43.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 10:11
Sep 23, 2021, 10:11
 PHJF
 
No way, Jagged Alliance 2 was like a million times better.
Steam + PSN: PHJF
Avatar 17251
42.
 
Re: Tim Sweeney Decries Apple Blacklisting Fortnite
Sep 23, 2021, 09:56
42.
Re: Tim Sweeney Decries Apple Blacklisting Fortnite Sep 23, 2021, 09:56
Sep 23, 2021, 09:56
 
Pallais wrote on Sep 23, 2021, 09:21:
Beamer wrote on Sep 23, 2021, 07:52:
:-snip-:
And, well, what if we go back further, to when games were DOS exclusive or OS/2 exclusive.
:-snip-:


Thanks for the early morning chuckle.

I'm not disagreeing with you about some games always having had platform exclusives, but there were maybe half-a-dozen OS/2 exclusive games. The only OS/2 game I can remember was the original Galactic Civilizations. Even then GalCiv got remade for Windows so technically it wasn't an exclusive.

Man, I had forgotten about how much I enjoyed OS/2 in the early days. I used it up to the Warp period and always wished it had been a better contender against Windows.

I mean, every EGS game has become a Steam game, as well, so they aren't exclusive by that technicality.

And I get why people are irked by what EGS does. I've purchased two games from them - Maneater and Tony Hawk 1/2. Both experiences were fine, I guess, but I'd prefer to have it on Steam. I always prefer to have something on Steam, because of inertia, and because it's a better product.

But some people are beyond outraged and offended over what is essentially a minor inconvenience. They say that console exclusivity makes more sense and is better, but console exclusivity requires me to buy a $500 machine (that's near impossible to find these days) and make space in my house for it. EGS exclusivity requires me to either download a different store, which is really a minor inconvenience, or wait a year, which I usually do, regardless.

It's far better than the past. Last week, I briefly alluded to how hard it was for me to find Jagged Alliance back in the day. I played the demo from PCG or CGW, and man, was just swept away. Played it like 50 times, then convinced my parents to buy it for me or let me buy it, whichever. CompUSA didn't have it. I had to call about 10 different places to find one that had it. My poor dad had to drive 40 minutes each way so I could pick it up. And it was full price. I relay this for two reasons. First, while it may not have been an official exclusive at that store, clearly it only had distribution there, and it sucked. It was hard to find, it was a long drive, and the store was sketchy. I would have much rather purchased it at the CompUSA 10 minutes from me. Frankly, being well past those days makes me happy, and a second store isn't really much to complain about, even if it seems unnecessary. Minor inconvenience. Larger, though, this just shows the benefits of more competition. Who knows if the game would have been near me had that tiny chain not existed. And had it been in more chains, there would have been more competition in pricing (which, admittedly, doesn't exist to the consumer in online stores, but does exist to the publisher/dev.) And maybe, had it been more widely available, it'd have sold well enough for an honest 3 to pop up.

Incredibly long story short, competition is good, a second storefront is a minor inconvenience, whatever it takes to get devs more money is good, exclusives happen in every single category of product, and the original Jagged Alliance is an underrated gem.
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