1badmf wrote on Sep 13, 2021, 20:19:
any particular reason? i know it was a buggy mess out the gate, but it wasn't the first and won't be the last. once they quashed most of the bugs it was a fantastic story driven game.
A friend and I were breaking down CP2077 today as we both had just been able to finish it. For reference, he has Intel/Nvidia (10 series something/2080) hardware and I have AMD hardware (3700X/5700XT). He's on Win10 21H1 and I am on Fedora 34 running it via Proton.
We experienced the same issues:
*Prior to 1.3, we would randomly fall through the world.
*Missions would break. Examples: for him, he could never finish the Delamaine sidequest. The last two cars just never spawned. For me, there were three cyberpsychos who just stood there, took no damage, and never moved. For me, every time I tried a Corpo start, the elevator at the beginning never opened. For him, after escaping with Jackie after the Relic mission goes sideways, Jackie would never get in the elevator.
*Draw distances were fucked. I tried the mods, I did the txt/ini file but more often than not, I looked at low poly models with smeared, low res textures. Both he and I also experienced the same phenomenon that if you were in a really fast car (like the Shion Coyote) and drove at max speed for about two minutes, the game just gave up on trying to load in people or cars. You could literally drive around an entirely empty city.
*The ending was garbage. WARNING SPOILERS. You spend the entire game fighting to hold on to your own agency. In the final moments, your choice is to die or...become a process in a hive mind AI. What was the whole fucking point in fighting for that agency in the first place, then? Even if beyond the Blackwall was something utterly fantastic, the game was also utterly underwhelming in messaging that to the player. Oh, yay, AIs fighting each other for...reasons. Why? Who cares, it doesn't matter since it wasn't elaborated on with any depth.
*An "alive" city that wasn't. Sure, you had people wandering the city but if you paid attention, you'd see the exact same character model walk past you four times. I mean exact. No deviation whatsoever. Lots of buildings, 99% of them useless. Oh side missions? Let's break those down; somebody's getting mugged, a crime is happening, steal something, kill someone, and rescue someone. Zzzzzzzz.
*Your own fucked up version of Jimminy Cricket, Johnny Silverhand, was as one note as they come. "Oh, look at me, I'm Johnny Silverhand. I fuck, I'm a
terrorist, and corps suck because people are miserable." Yay, cool, awesome. Congratulations on regurgitating the same shit that's been written about in sci-fi since the 60s. CDPR had every opportunity to make that even a little more nuanced and they fell flat on their faces.
Once you divorce yourself from the hype, it's a 5.5-6/10 game and wasn't worth waiting the 10 months for just so I could play a game where I didn't fall through the goddamned world at random points and intervals.
"No matter where you go, there you are." Buckaroo Banzai
There are two types of computer users: Masochists and Linux users.
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