I wonder if that 250k is counting backers, etc. ? Either way, congratulations to them, the game is an amazing achievement: fun, extremely interesting systems and lore, looks and sounds amazing, has a serious amount of well done content, as well as doubling down on the complexity of Kingmaker in some ways(may be a negative for some) but if you are into Baldur's Gate style games, look here.
*Disclaimer: I am thoroughly addicted, it's been out for a week, and I have... 75 hours played? According to GoG. That's not all 'good' time obviously, some decent amount of time playing with the character generator, and burning some time testing various paths in the quests and on every level up. Also redoing some army battles/realm decisions, etc.
So much stuff is going on under the hood in the game, I'm surprised it's only as buggy as it is. Once you're into the 'main' game, the number of bugs (or questionable design/balance decisions) jumped up a bit, but it's still playable. I think it's entirely possible to utterly lose your towns and base early on, if you screw up the army portion and get stuck waiting for extremely slow and expensive reinforcements or mercenaries, even if your 6 man team is utterly into beast mode, winning every small battle.
The writing overall seems to be a big improvement over Kingmaker, albeit with some questionable alignment based dialogues. Not to say it's great, as the basic premise is a bit ludicrous, the main PC has to run the country, run the armies, and also adventure with up to 5 NPCs in dungeons and so forth. There are only so many hours in the day, Owlcat games.
Still, it'd be an understatement to say I'm really enjoying the work. Also, there are so many ways to build killer class combos and setups... I can see myself doing a couple more playthroughs, for story and build reasons, let alone once DLC comes out.
The game probably needs a few numbers/balance patches... stuff is simply too expensive too early, losing armies to a bad fight is catastrophic, and the damage on 'core' style settings is literally insane too early. Later on you can mitigate, but it makes the front end difficulty too high in my opinion. Sure you can turn battle difficulty down, but it'll probably cause a lot of people to just uninstall and miss out on the amazing meat of the game.
Tool tips and tutorial tips are great, right up until the empire management pops up. It's not too complex to learn on the fly, but everything takes days or weeks, and it seems
like you can easily lose the game very early into the management portion with a few bad choices too.
TLDR, if you liked the first Pathfinder:Kingmaker game, and or BG2, try this, it's already a flawed masterpiece, with only a few quick patches so far and no DLC.