A Plague Tale Innocence and Alan Wake have a thing in common. It's a world / an environment so beautiful and believable that it almost feels like an open world game, but imo even better. There's a beautiful mystery in seeing something interesting in the distance -- like a radio tower or waterfall in case of Alan Wake, or a windmill or old ruins in Plague -- that you can't reach, but is there in almost painting-like fashion. It gives me an almost in love / lovesick feeling of awe in those games.
In an open world game you can just run there, find some random loot and an enemy and there goes the mystique...
Currently playing: Valheim, Overwatch