Pathfinder: Wrath of the Righteous Released

Pathfinder players willing to risk a little wrath will be pleased to learn that Pathfinder: Wrath of the Righteous is now available, offering a sequel to Pathfinder: Kingmaker. You can find Owlcat Games' Windows and macOS fantasy RPG by striking a path to the Epic Games Store, GOG.com, and Steam. There are editions on the way for Xbox One and PlayStation 4 that are expected on March 1, 2022. Here's the Launch Trailer and here are some righteous details:
Based on the celebrated tabletop role-playing game Pathfinder, this game takes place in the Worldwound, a land conquered by Deskari's army of demons. To fight against corruption, players will be able to choose from a host of mythic paths, each of which follows a distinct narrative arc. As Commander, players can become a celestial angel, raging demon, powerful lich, a cunning trickster, otherworldly aeon, a rebellious Azata, a wise gold dragon, an insatiable Swarm-That-Walks, or remain a mortal and walk the arduous path toward becoming a living legend.

The trailer showcases details about crusade mode, along with mounted combat and tactical combat game mechanics. Crusade mode enables players to select their general, change the size of their army, and explore the map of the world.
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10.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 5, 2021, 18:29
10.
Re: Pathfinder: Wrath of the Righteous Released Sep 5, 2021, 18:29
Sep 5, 2021, 18:29
 
MoreLuckThanSkill wrote on Sep 3, 2021, 18:39:
PHJF wrote on Sep 3, 2021, 18:35:
I rolled a melee ranger for myself... a demon hunter. Seemed like a no-brainer given the game is supposedly about fighting an army of demons?

There you go, planning something.

I was on a roll for awhile since I last posted, my team is level 5, steamrolling everything, now all of a sudden, the unkillable locust swarms are back, even AoE does 1 damage to them while they hit back for like 30x3. I could maybe understand it if they were alone, but they are with a level 13 cleric, some armor removing demons, and trash cambians(cambions?) very annoying little room. This has got to be getting close to the end of the chapter. At best I'm going to have to rest and use up all spells for fan of flames or some other aoe crap, but they are not taking a whole lot of damage.

*EDIT* Did some reddit reading, apparently the everburning torches do good damage to locust swarms, I'll try that when I get home to play again. A little lame that the alchemy potion bombs do 1 damage though.

*EDIT 2* Ugh, keep forgetting this is Pathfinder, not D&D, clerics need to burn feats to wear decent armor. UGH. I'm into the army stage of the game, rolling along pretty smoothly now though. Once you start getting decent items (plus certain plot elements) the game gets a lot easier. Not sure how timed the army segment is, this could be more annoying than the kingdom strategic layer from the first game.

All I can tell you, ignore the armies that don't move and push out as soon as you solved the "quests" the game gave you. You can totally grind yourself to pieces if you go for the high level standing armies too early... mistake I made and paid dearly for.
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9.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 4, 2021, 11:24
9.
Re: Pathfinder: Wrath of the Righteous Released Sep 4, 2021, 11:24
Sep 4, 2021, 11:24
 
I watched the ACG review which confirmed my worry: this game is a no-go with a 2 year old daughter and another one coming withing the next few weeks. I think I need 2 hours just to create a good class. I also just don't get most of the rules. ACG in other words describes Pathfinders rules as D&D on steroids. No thank you. I want CASUAL difficulty to be CASUAL. I want to make a warrior, paladin, priest, fire mage and some random and I want that party to work. Without having to check resistances and weaknesses ALL THE TIME.

Is there an actual casual difficulty? Or should I just pass?
Currently playing: V Rising, Evil Dead: The Game, Far Cry 6 (retry), Sea of Thieves, Ragnarock, Beat Saber
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8.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 3, 2021, 18:39
8.
Re: Pathfinder: Wrath of the Righteous Released Sep 3, 2021, 18:39
Sep 3, 2021, 18:39
 
PHJF wrote on Sep 3, 2021, 18:35:
I rolled a melee ranger for myself... a demon hunter. Seemed like a no-brainer given the game is supposedly about fighting an army of demons?

There you go, planning something.

I was on a roll for awhile since I last posted, my team is level 5, steamrolling everything, now all of a sudden, the unkillable locust swarms are back, even AoE does 1 damage to them while they hit back for like 30x3. I could maybe understand it if they were alone, but they are with a level 13 cleric, some armor removing demons, and trash cambians(cambions?) very annoying little room. This has got to be getting close to the end of the chapter. At best I'm going to have to rest and use up all spells for fan of flames or some other aoe crap, but they are not taking a whole lot of damage.

*EDIT* Did some reddit reading, apparently the everburning torches do good damage to locust swarms, I'll try that when I get home to play again. A little lame that the alchemy potion bombs do 1 damage though.

This comment was edited on Sep 4, 2021, 01:17.

*EDIT 2* Ugh, keep forgetting this is Pathfinder, not D&D, clerics need to burn feats to wear decent armor. UGH. I'm into the army stage of the game, rolling along pretty smoothly now though. Once you start getting decent items (plus certain plot elements) the game gets a lot easier. Not sure how timed the army segment is, this could be more annoying than the kingdom strategic layer from the first game.

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7.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 3, 2021, 18:35
PHJF
 
7.
Re: Pathfinder: Wrath of the Righteous Released Sep 3, 2021, 18:35
Sep 3, 2021, 18:35
 PHJF
 
I rolled a melee ranger for myself... a demon hunter. Seemed like a no-brainer given the game is supposedly about fighting an army of demons?
Steam + PSN: PHJF
Avatar 17251
6.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 3, 2021, 14:51
6.
Re: Pathfinder: Wrath of the Righteous Released Sep 3, 2021, 14:51
Sep 3, 2021, 14:51
 
MoreLuckThanSkill wrote on Sep 3, 2021, 13:15:
eRe4s3r wrote on Sep 3, 2021, 04:05:
Switch to turn based for fights that give you trouble mate. Or just say which map you mean specifically because I can definitely give you some guidance if you want it. At least as far as Dredsen Siege.

I give you some "free" hints just so
Do not enable XP sharing unless you want to go 100% on every side mission and you literally do every quest.

If you enabled Enhanced enemies and Advanced AI on Core rules then good luck with restarting There is a reason those settings are default off. The game is HARD even on Casual with 60% less damage because you start with low level and fight stuff that is 5 levels above you. And demons with multi-attack or even just normal water elementals are no joke even with that reduction. When you see enemies hit for 20 damage at 60% reduction it makes you wonder what part of this difficulty setting is "casual" ;p

Also I feel like mentioning, I literally had 5 of 6 dead party members on the defense mission in act 1 - on CASUAL. And I was already adapting them to fit my playstyle better at that point. It's insane how difficult some fights can get if you get unlucky rolls or it just overwhelms you.

Yeah, the game is definitely difficult, although I've probably screwed myself a bit with my custom settings: no damage penalties, no hp penalties, no ability penalties (all for the enemy stats), shared experience (everybody levels up even out of party), no auto leveling(I really don't know pathfinder well enough to have chosen this ) and I have read no guides, watched no previews, no beta playthroughs.

I did turn off perma death though, just so it's not a constant trek to get guys revived. Definitely seems to be a lack of frontline fighter types, so far I've found only the one paladin who can wear heavy armor, and I do have a zen archer monk who can reasonably stand in front. I tried out my PC as Battle Singer Skald(junk, maybe on a second or third playthrough I will be able to do that class), Gendarme Cavalier (actually hilariously fun with the horse, but full damage enemies were gibbing the horse in 1 second, definitely going to do a second playthrough with that class), Grenadier Alchemist (fucking awesome, but made my party way too squishy), and now finally back to Tower Shield Fighter, who I am going to go full tank the whole way with, unless I find a godly NPC tank somewhere.

I am enjoying the game, and it seems like there is a ton of content. Please no spoilers, thanks for the tips. Nothing seems to save you from an unlucky roll though, every now and then somebody just gets hit for about 70+ damage and they are gone. I have gotten to level 4 and have finally found or killed some enemies and acquired their better weapons and armor, as well as a certain sentient... thing, that's making the game easier. I am just going to barrel ahead with this playthrough, whatever happens, happens. My PC is chaotic good, and definitely living up to the chaos part of that. Was that a good quest choice? I hope so, because it's already been made and we're over here now, setting fire to this building!

Awesome game, for those wondering. But definitely NOT a forgiving game. I desperately hope somebody makes a full respec for NPCs mod eventually, so I can use that my second playthrough. I love the dialogue of the party members so far, but holy shit, did we seriously need ANOTHER cleric in this game that can't wear armor, and literally has 7 strength?! Owlcat fucking hates clankers, that's all I can figure. The only good NPC tanks are ones that (so far) cannot join your party!

*EDIT* Also, no major bugs so far, a couple display/area change bugs that got resolved with moving the camera around, and one UI bug that's minor and can just be cancelled out of (sometimes you can select an individual teammate power if you drag select a group, and your mouse ends up near the UI bar at bottom.

I was psyched it was Demons this time, instead of stun spamming elves, but what the hell, I guess most games don't give the demons their full powers (immunities across the board, resistances across the board, level drain, mind control, etc. etc.) and off course everything needs to be cold iron. It makes all these masterwork items everywhere just merchant fodder.

Let's just say I needed 17 hours to get in FRONT of Drezen - and I knew what I was doing I actually leveled more than I expected with shared XP off, as I was using 2 mercs (shield dwarf and ranger) because the game didn't give me neither.

If you think those are full powered demons wait till you encounter the named ones, let's just say, level drain auras.
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5.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 3, 2021, 13:15
5.
Re: Pathfinder: Wrath of the Righteous Released Sep 3, 2021, 13:15
Sep 3, 2021, 13:15
 
eRe4s3r wrote on Sep 3, 2021, 04:05:
Switch to turn based for fights that give you trouble mate. Or just say which map you mean specifically because I can definitely give you some guidance if you want it. At least as far as Dredsen Siege.

I give you some "free" hints just so
Do not enable XP sharing unless you want to go 100% on every side mission and you literally do every quest.

If you enabled Enhanced enemies and Advanced AI on Core rules then good luck with restarting There is a reason those settings are default off. The game is HARD even on Casual with 60% less damage because you start with low level and fight stuff that is 5 levels above you. And demons with multi-attack or even just normal water elementals are no joke even with that reduction. When you see enemies hit for 20 damage at 60% reduction it makes you wonder what part of this difficulty setting is "casual" ;p

Also I feel like mentioning, I literally had 5 of 6 dead party members on the defense mission in act 1 - on CASUAL. And I was already adapting them to fit my playstyle better at that point. It's insane how difficult some fights can get if you get unlucky rolls or it just overwhelms you.

Yeah, the game is definitely difficult, although I've probably screwed myself a bit with my custom settings: no damage penalties, no hp penalties, no ability penalties (all for the enemy stats), shared experience (everybody levels up even out of party), no auto leveling(I really don't know pathfinder well enough to have chosen this ) and I have read no guides, watched no previews, no beta playthroughs.

I did turn off perma death though, just so it's not a constant trek to get guys revived. Definitely seems to be a lack of frontline fighter types, so far I've found only the one paladin who can wear heavy armor, and I do have a zen archer monk who can reasonably stand in front. I tried out my PC as Battle Singer Skald(junk, maybe on a second or third playthrough I will be able to do that class), Gendarme Cavalier (actually hilariously fun with the horse, but full damage enemies were gibbing the horse in 1 second, definitely going to do a second playthrough with that class), Grenadier Alchemist (fucking awesome, but made my party way too squishy), and now finally back to Tower Shield Fighter, who I am going to go full tank the whole way with, unless I find a godly NPC tank somewhere.

I am enjoying the game, and it seems like there is a ton of content. Please no spoilers, thanks for the tips. Nothing seems to save you from an unlucky roll though, every now and then somebody just gets hit for about 70+ damage and they are gone. I have gotten to level 4 and have finally found or killed some enemies and acquired their better weapons and armor, as well as a certain sentient... thing, that's making the game easier. I am just going to barrel ahead with this playthrough, whatever happens, happens. My PC is chaotic good, and definitely living up to the chaos part of that. Was that a good quest choice? I hope so, because it's already been made and we're over here now, setting fire to this building!

Awesome game, for those wondering. But definitely NOT a forgiving game. I desperately hope somebody makes a full respec for NPCs mod eventually, so I can use that my second playthrough. I love the dialogue of the party members so far, but holy shit, did we seriously need ANOTHER cleric in this game that can't wear armor, and literally has 7 strength?! Owlcat fucking hates clankers, that's all I can figure. The only good NPC tanks are ones that (so far) cannot join your party!

*EDIT* Also, no major bugs so far, a couple display/area change bugs that got resolved with moving the camera around, and one UI bug that's minor and can just be cancelled out of (sometimes you can select an individual teammate power if you drag select a group, and your mouse ends up near the UI bar at bottom.

I was psyched it was Demons this time, instead of stun spamming elves, but what the hell, I guess most games don't give the demons their full powers (immunities across the board, resistances across the board, level drain, mind control, etc. etc.) and off course everything needs to be cold iron. It makes all these masterwork items everywhere just merchant fodder.
Avatar 54863
4.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 3, 2021, 04:05
4.
Re: Pathfinder: Wrath of the Righteous Released Sep 3, 2021, 04:05
Sep 3, 2021, 04:05
 
MoreLuckThanSkill wrote on Sep 2, 2021, 22:46:
Cutter -> my guys were literally level 3, and the highest enemy is level 8 or something. Sleep does nothing, plus the defenders dying = lose the quest, and they die like immediately. It seems to be scripted that way though, it may almost be a bug that you can kill as many of the enemies as I am killing now, but of course more just keep spawning in. Attrition wise I am 95% convinced now you are supposed to lose that battle and fail that particular quest. Losing that battle and continuing on seems like the only choice? Not sure yet. Plenty of dialogue post-loss indicates the battle is maybe unwinnable, or at least a valid path for the game to progress into.

So far the companions are... less than optimal. I am thinking about redoing my character completely, tried him as a Skald Battle Singer at first, but that got changed to Tower Shield Fighter, but unless I've missed some obvious loot pickups, even 30 AC on that fighter is pointless so far vs the demons. I am curious if I should just go all offense and AoE, a lot of trash enemies in every area it seems like, and so far nothing can last tanking at all. Probably why the default setting is weaker enemy crits and weaker enemy hp/damage. The game started out great, now I'm just getting pissed off, but of course I've been playing on and off all day, definitely making poorer decisions now. Time to go get some exercise or something.

Switch to turn based for fights that give you trouble mate. Or just say which map you mean specifically because I can definitely give you some guidance if you want it. At least as far as Dredsen Siege.

I give you some "free" hints just so
Do not enable XP sharing unless you want to go 100% on every side mission and you literally do every quest.

If you enabled Enhanced enemies and Advanced AI on Core rules then good luck with restarting There is a reason those settings are default off. The game is HARD even on Casual with 60% less damage because you start with low level and fight stuff that is 5 levels above you. And demons with multi-attack or even just normal water elementals are no joke even with that reduction. When you see enemies hit for 20 damage at 60% reduction it makes you wonder what part of this difficulty setting is "casual" ;p

Also I feel like mentioning, I literally had 5 of 6 dead party members on the defense mission in act 1 - on CASUAL. And I was already adapting them to fit my playstyle better at that point. It's insane how difficult some fights can get if you get unlucky rolls or it just overwhelms you.
Avatar 54727
3.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 2, 2021, 22:46
3.
Re: Pathfinder: Wrath of the Righteous Released Sep 2, 2021, 22:46
Sep 2, 2021, 22:46
 
Cutter -> my guys were literally level 3, and the highest enemy is level 8 or something. Sleep does nothing, plus the defenders dying = lose the quest, and they die like immediately. It seems to be scripted that way though, it may almost be a bug that you can kill as many of the enemies as I am killing now, but of course more just keep spawning in. Attrition wise I am 95% convinced now you are supposed to lose that battle and fail that particular quest. Losing that battle and continuing on seems like the only choice? Not sure yet. Plenty of dialogue post-loss indicates the battle is maybe unwinnable, or at least a valid path for the game to progress into.

So far the companions are... less than optimal. I am thinking about redoing my character completely, tried him as a Skald Battle Singer at first, but that got changed to Tower Shield Fighter, but unless I've missed some obvious loot pickups, even 30 AC on that fighter is pointless so far vs the demons. I am curious if I should just go all offense and AoE, a lot of trash enemies in every area it seems like, and so far nothing can last tanking at all. Probably why the default setting is weaker enemy crits and weaker enemy hp/damage. The game started out great, now I'm just getting pissed off, but of course I've been playing on and off all day, definitely making poorer decisions now. Time to go get some exercise or something.
Avatar 54863
2.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 2, 2021, 21:41
2.
Re: Pathfinder: Wrath of the Righteous Released Sep 2, 2021, 21:41
Sep 2, 2021, 21:41
 
MoreLuckThanSkill wrote on Sep 2, 2021, 21:14:
I have this via GoG, it's pretty awesome, but I am not sure if I have run into a bug or just the nature of the game is failed quests. My guys are level 3, and they have to fight literally 50+ enemy NPCs of all classes plus a few Fiendish monsters, and it seems like that fight just shouldn't occur that early. I may try to tweak the options some, I'm playing on normal, normal crits, normal enemy abilities and hp, etc. but literally the screen is filled with enemy trash soldiers and a few giant monsters, and my intro party can't stop them from killing the friendly npcs and stay alive. Annoying, it's about 6 hours in to the game too.

This is the first battle that seems either bugged or just showing up way too early. Also, I have around 8 quests that have to be done 'in this chapter or they fail' so... hrm. That said, the character creation system is amazing, although it seems like the enemies demand perfect tanks and perfect ranged/magic users way back out of the way to defeat. Hybrids and hybrid-ish classes seem to be an utter joke, at least at this low level. I'm going to remake my main pc as a tower shield tank and see if it's at least possible to distract the mass enemies or something.

No CC spells for your mage and cleric? Sleep? Things of that nature?
"Some motherfuckers are always trying to ice skate up hill." - Blade
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1.
 
Re: Pathfinder: Wrath of the Righteous Released
Sep 2, 2021, 21:14
1.
Re: Pathfinder: Wrath of the Righteous Released Sep 2, 2021, 21:14
Sep 2, 2021, 21:14
 
I have this via GoG, it's pretty awesome, but I am not sure if I have run into a bug or just the nature of the game is failed quests. My guys are level 3, and they have to fight literally 50+ enemy NPCs of all classes plus a few Fiendish monsters, and it seems like that fight just shouldn't occur that early. I may try to tweak the options some, I'm playing on normal, normal crits, normal enemy abilities and hp, etc. but literally the screen is filled with enemy trash soldiers and a few giant monsters, and my intro party can't stop them from killing the friendly npcs and stay alive. Annoying, it's about 6 hours in to the game too.

This is the first battle that seems either bugged or just showing up way too early. Also, I have around 8 quests that have to be done 'in this chapter or they fail' so... hrm. That said, the character creation system is amazing, although it seems like the enemies demand perfect tanks and perfect ranged/magic users way back out of the way to defeat. Hybrids and hybrid-ish classes seem to be an utter joke, at least at this low level. I'm going to remake my main pc as a tower shield tank and see if it's at least possible to distract the mass enemies or something.

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