Supply and demand is still going to be an issue for a while in the gaming industry. You have to be top tier to stand out with your skillset before start getting treated decent since a good chunk of the new blood will put up with a lot of crap just to have a "cool" studio on the resume list.
Unions perhaps are one strategy, however it is supposed to be in the interest of both sides, as in the union as a whole needs to offer difficult to replace skillsets and excel above average to earn above industry average treatment. I'm not saying crunch and getting fired after a game cycle winds down aren't real problems, but it is always a hard fight when the majority are willing to put up with it. Wanting better game dev treatment is noble, how to achieve that however is a difficult riddle.
Notably, they also have several contract slots on their jobs page, which has been another industry potential sore spot subject.
This comment was edited on Jul 31, 2021, 19:59.