This change means we’re also evolving along with the video game industry. The pandemic and working from home have fundamentally changed the way we produce games, giving us a moment to reflect on our organization. Assassin’s Creed was born within the walls of Ubisoft Montreal and the studio built an incredible foundation for the franchise with the immense skill and creativity of its teams before Ubisoft Quebec then took the lead with Assassin’s Creed Syndicate and Odyssey, demonstrating its ability to drive the franchise even further.
Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner that’s less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft. Most importantly, Assassin’s Creed has always been developed by multicultural teams with various backgrounds and perspectives that have influenced the depiction of its characters, locations, and cultures. While we know there’s always room for improvement, we believe this new structure allows us to ensure that diversity and representation within our teams continues to grow and match that of our players.
bhcompy wrote on Jul 8, 2021, 01:57:Kxmode wrote on Jul 8, 2021, 00:36:
I am going off what SAAS is; a constantly evolving product that improves over time. I don't think gamers will ever be kosher with that. They want a final product with no issues unless the publisher tells them it is not that but will one day become it. It's all about managing expectations. As Joker says, "nobody panics because it's all 'part of the plan'."
Except gamers have been kosher with that for a long time in MMOs
NKD wrote on Jul 8, 2021, 00:49:Kxmode wrote on Jul 8, 2021, 00:36:NKD wrote on Jul 8, 2021, 00:27:Kxmode wrote on Jul 8, 2021, 00:14:
GTAO was feature-complete product when it launched with GTA V; also a feature-complete game.
GAAS are incomplete products that launch as MVP to unsuspecting customer who believe they are purchasing a completed product. Anthem or Fallout 76 as perfect examples.
Warframe, Fortnite, World of Tanks, MWO are MMOs that launched as feature-complete products who had new content added; like GTAO and RDO.
That's not really what GaaS means. It's very broad and has nothing to do with how much content is in it. If some corporate goonie is talking about GaaS, they are talking about anything ranging from an MMO to simply a single player game with a store and a few post-release content addons. It's pretty much a stand-in for anything that they expect to have an ongoing revenue stream that is more important to them than the money they get off release day sales.
I am going off what SAAS is; a constantly evolving product that improves over time. I don't think gamers will ever be kosher with that. They want a final product with no issues unless the publisher tells them it is not that but will one day become it. It's all about managing expectations. As Joker says, "nobody panics because it's all 'part of the plan'."
Yeah a lot of GaaS end up being more like "early access." I think that's the mindset people should have when they decide whether to buy one or not. Buy it if you think the initial stuff is worth it, not based on some vague promise of improvements that may never come (Anthem).
Jonjonz wrote on Jul 8, 2021, 06:53:And the multiplayer population in GTA IV wasn't anywhere near what happened in GTA V. It seems quite likely that Ubi is trying to push a more MP focused version of AssCreed.
Is there a wildly successful single player only GAAS? Every GAAS mentioned here is has a online multiplayer mode which is where recurring cost is of no concern to whales who have to have a multiplayer environment in which to conspicuously consume.
But Assassin's Creed? The Steam multiplayer stats for this series seems pretty low, so why does Ubi think it is worth the effort to GAAS this series?
Kxmode wrote on Jul 8, 2021, 00:36:
I am going off what SAAS is; a constantly evolving product that improves over time. I don't think gamers will ever be kosher with that. They want a final product with no issues unless the publisher tells them it is not that but will one day become it. It's all about managing expectations. As Joker says, "nobody panics because it's all 'part of the plan'."
Kxmode wrote on Jul 8, 2021, 00:36:NKD wrote on Jul 8, 2021, 00:27:Kxmode wrote on Jul 8, 2021, 00:14:
GTAO was feature-complete product when it launched with GTA V; also a feature-complete game.
GAAS are incomplete products that launch as MVP to unsuspecting customer who believe they are purchasing a completed product. Anthem or Fallout 76 as perfect examples.
Warframe, Fortnite, World of Tanks, MWO are MMOs that launched as feature-complete products who had new content added; like GTAO and RDO.
That's not really what GaaS means. It's very broad and has nothing to do with how much content is in it. If some corporate goonie is talking about GaaS, they are talking about anything ranging from an MMO to simply a single player game with a store and a few post-release content addons. It's pretty much a stand-in for anything that they expect to have an ongoing revenue stream that is more important to them than the money they get off release day sales.
I am going off what SAAS is; a constantly evolving product that improves over time. I don't think gamers will ever be kosher with that. They want a final product with no issues unless the publisher tells them it is not that but will one day become it. It's all about managing expectations. As Joker says, "nobody panics because it's all 'part of the plan'."
NKD wrote on Jul 8, 2021, 00:27:Kxmode wrote on Jul 8, 2021, 00:14:
GTAO was feature-complete product when it launched with GTA V; also a feature-complete game.
GAAS are incomplete products that launch as MVP to unsuspecting customer who believe they are purchasing a completed product. Anthem or Fallout 76 as perfect examples.
Warframe, Fortnite, World of Tanks, MWO are MMOs that launched as feature-complete products who had new content added; like GTAO and RDO.
That's not really what GaaS means. It's very broad and has nothing to do with how much content is in it. If some corporate goonie is talking about GaaS, they are talking about anything ranging from an MMO to simply a single player game with a store and a few post-release content addons. It's pretty much a stand-in for anything that they expect to have an ongoing revenue stream that is more important to them than the money they get off release day sales.
HorrorScope wrote on Jul 7, 2021, 15:54:chickenboo wrote on Jul 7, 2021, 15:20:Forza Horizon 4 has me hooked currently... it's a GaaS.Kxmode wrote on Jul 7, 2021, 14:12:Rockstar believes otherwise. From a Google search of "GTA V online lifetime revenue": "It is the second best-selling video game of all time with over 145 million copies shipped, and as of April 2018, the most financially successful entertainment product of all time, with about $6 billion in worldwide revenue."
Games-as-a-Service has never been a successful venture. Perhaps for software, but not for video games. People expect a feature-complete product at launch and especially so in a big, open-world established IP like Assassin's Creed.
We don't have to like it, but damn is GTA V Online successful. Warframe, Fortnite, World of Tanks, MWO, there's loads of GAAS that have been incredibly successful and continue to thrive. This is not a dying industry, in fact it could be the opposite, it could become the dominant form of online game. Fortunately we'll always have indie games.
Kxmode wrote on Jul 8, 2021, 00:14:
GTAO was feature-complete product when it launched with GTA V; also a feature-complete game.
GAAS are incomplete products that launch as MVP to unsuspecting customer who believe they are purchasing a completed product. Anthem or Fallout 76 as perfect examples.
Warframe, Fortnite, World of Tanks, MWO are MMOs that launched as feature-complete products who had new content added; like GTAO and RDO.
chickenboo wrote on Jul 7, 2021, 15:20:GTAO was feature-complete product when it launched with GTA V; also a feature-complete game.Kxmode wrote on Jul 7, 2021, 14:12:Rockstar believes otherwise. From a Google search of "GTA V online lifetime revenue": "It is the second best-selling video game of all time with over 145 million copies shipped, and as of April 2018, the most financially successful entertainment product of all time, with about $6 billion in worldwide revenue."
Games-as-a-Service has never been a successful venture. Perhaps for software, but not for video games. People expect a feature-complete product at launch and especially so in a big, open-world established IP like Assassin's Creed.
We don't have to like it, but damn is GTA V Online successful. Warframe, Fortnite, World of Tanks, MWO, there's loads of GAAS that have been incredibly successful and continue to thrive. This is not a dying industry, in fact it could be the opposite, it could become the dominant form of online game. Fortunately we'll always have indie games.
NKD wrote on Jul 7, 2021, 12:48:
This actually sounds pretty solid.
Kxmode wrote on Jul 7, 2021, 14:12:
Games-as-a-Service has never been a successful venture. Perhaps for software, but not for video games. People expect a feature-complete product at launch and especially so in a big, open-world established IP like Assassin's Creed.
NKD wrote on Jul 7, 2021, 12:48:
This actually sounds pretty solid. Instead of alternating studios doing the games, they all collaborate on every title. For AC: Infinity, the idea is to have a consistent ongoing experience instead of the thing they do now where every game feels like you just skipped over 10 chapters of story that only appeared in a comic book somewhere, and game mechanics and features just seem to disappear and reappear at random with each title. If you're going to do annual or semi annual titles, it makes some sense to tie them together.
I'm sure it will still be Ubisoft Sandbox Experience with all the accompanying ups and downs, though.
Kxmode wrote on Jul 7, 2021, 14:12:EverQuest, WoW and FFXIV vehemently disagree with your stance, as do a ton of other moderately successful MMOs.
Games-as-a-Service has never been a successful venture. Perhaps for software, but not for video games. People expect a feature-complete product at launch and especially so in a big, open-world established IP like Assassin's Creed.