jacobvandy wrote on Jun 29, 2021, 14:53:
Nah, having ray-traced reflections is like taking off the horse blinders you've been wearing your whole gaming life. Once you're used to that, it's painful to go back to looking at the smudgy placeholders so many games frequently employ. Even the nicest screen-space mirroring loses its sheen when its limitations are made to look so obvious by comparison.
Meh. I've played numerous games with raytracing - Metro Exodus: Enhanced Edition, Control, Watchdogs Legion, etc - and most of the time the difference is minimal, despite it looks great in side-by-side comparisons.
jacobvandy wrote on Jun 29, 2021, 14:53:
As for performance, that's why they push DLSS along with it. Not that framerate is much of a concern in this game unless you're trying to run it on a potato. I did a quick comparison looking at the outside of a glass-covered building and measured 285-290fps with RTX off, 200-205fps with RT reflections on, 235-240fps with RT reflections and DLSS Quality, and 260-265fps with RT reflections and DLSS Balanced.
Look, I have an RTX 3080 and I still find the performance hit to be too much - even with DLSS. With Cyberpunk 2077 I ended up disabling raytracing and actually preferred it. Raytracing reflections can be a bit shimmery, which I don't care for. Performance varies from game to game depending on the implementation, so I don't have a blanket rule. But there are quite a few games I simply prefer to play with raytracing disabled.
"The price of freedom is eternal vigilance."