DOOM Eternal GeForce RTX Update

NVIDIA announces the promised update is now available to enable DLSS support in DOOM Eternal. This video shows off what these advanced visual effects bring to id Software's first-person shooter sequel. Here are more details:
This new RTX upgrade, available now, gives GeForce gamers a DOOM Eternal experience that is second to none, with blazing fast frame rates courtesy of NVIDIA DLSS, and gorgeous ray traced reflections that enhance the DOOM Slayer’s campaign. Visual effects and their lighting reflects, enemies and scenery are accurately reflected, and players experience a superior level of image quality that further improves DOOM Eternal’s award-winning gameplay, while engrossing them with the increased dynamism delivered by ray tracing.
View : : :
21.
 
Re: DOOM Eternal GeForce RTX Update
Jun 30, 2021, 07:38
21.
Re: DOOM Eternal GeForce RTX Update Jun 30, 2021, 07:38
Jun 30, 2021, 07:38
 
jacobvandy wrote on Jun 29, 2021, 14:53:
Nah, having ray-traced reflections is like taking off the horse blinders you've been wearing your whole gaming life. Once you're used to that, it's painful to go back to looking at the smudgy placeholders so many games frequently employ. Even the nicest screen-space mirroring loses its sheen when its limitations are made to look so obvious by comparison.
Meh. I've played numerous games with raytracing - Metro Exodus: Enhanced Edition, Control, Watchdogs Legion, etc - and most of the time the difference is minimal, despite it looks great in side-by-side comparisons.

jacobvandy wrote on Jun 29, 2021, 14:53:
As for performance, that's why they push DLSS along with it. Not that framerate is much of a concern in this game unless you're trying to run it on a potato. I did a quick comparison looking at the outside of a glass-covered building and measured 285-290fps with RTX off, 200-205fps with RT reflections on, 235-240fps with RT reflections and DLSS Quality, and 260-265fps with RT reflections and DLSS Balanced.
Look, I have an RTX 3080 and I still find the performance hit to be too much - even with DLSS. With Cyberpunk 2077 I ended up disabling raytracing and actually preferred it. Raytracing reflections can be a bit shimmery, which I don't care for. Performance varies from game to game depending on the implementation, so I don't have a blanket rule. But there are quite a few games I simply prefer to play with raytracing disabled.
"The price of freedom is eternal vigilance."
Avatar 22891
Date
Subject
Author
1.
Jun 29, 2021Jun 29 2021
9.
Jun 29, 2021Jun 29 2021
10.
Jun 29, 2021Jun 29 2021
18.
Jun 29, 2021Jun 29 2021
19.
Jun 29, 2021Jun 29 2021
20.
Jun 30, 2021Jun 30 2021
 21.
Jun 30, 2021Jun 30 2021
   Re: DOOM Eternal GeForce RTX Update
14.
Jun 29, 2021Jun 29 2021
7.
Jun 29, 2021Jun 29 2021
16.
Jun 29, 2021Jun 29 2021
17.
Jun 29, 2021Jun 29 2021
24.
Jun 30, 2021Jun 30 2021
25.
Jun 30, 2021Jun 30 2021
27.
Jul 6, 2021Jul 6 2021
29.
Jul 6, 2021Jul 6 2021
28.
Jul 6, 2021Jul 6 2021
3.
Jun 29, 2021Jun 29 2021
4.
Jun 29, 2021Jun 29 2021
5.
Jun 29, 2021Jun 29 2021
6.
Jun 29, 2021Jun 29 2021
8.
Jun 29, 2021Jun 29 2021
11.
Jun 29, 2021Jun 29 2021
12.
Jun 29, 2021Jun 29 2021
13.
Jun 29, 2021Jun 29 2021
15.
Jun 29, 2021Jun 29 2021
23.
Jun 30, 2021Jun 30 2021
26.
Jul 1, 2021Jul 1 2021