Domgrief wrote on Jun 29, 2021, 21:48:
Control had a few anachronisms in there like film projectors that were great fun and really showed off the raytracing, but there were times coming around a corner that I was startled by my own reflection, and I'm not entirely sure that it improved my experience.
That happened to me a couple times, too, but I had the opposite reaction. Just the fact that it happened is fucking awesome, because it's
supposed to happen. Same with another thing that happens in Control quite a bit, where you can't see clearly through a window because of bright lighting on your side of it. Even if it might be a hindrance to gameplay, that's how reflections work, and having accurate ones is part of the next level of realism in graphics. I don't want games to stop at just showing it off like a gimmick you can toggle, I'm looking forward to the paradigm shift where ray-tracing everything is the baseline.