theyarecomingforyou wrote on Jun 29, 2021, 13:08:
Bill Borre wrote on Jun 29, 2021, 12:56:
I dunno. Maybe Doom Eternal isn't the best game to show this off on. It looks good without it. It definitely looks great on Quake 2 though.
Yeah, the effects are barely noticeable in the trailer and yet the performance impact will not be. Quake II RTX was definitely enjoyable though - it got me to play through the entire game for the first time.
Nah, having ray-traced reflections is like taking off the horse blinders you've been wearing your whole gaming life. Once you're used to that, it's painful to go back to looking at the smudgy placeholders so many games frequently employ. Even the nicest screen-space mirroring loses its sheen when its limitations are made to look so obvious by comparison.
Full-on ray-traced lighting would be nice, but it takes a lot of work next to flipping a switch for RT reflections. You have to strip out all the fake light sources and then make sure every level still looks the way you want with only the real lights, which isn't easy to do for any game designed with the old way of thinking about illumination.
As for performance, that's why they push DLSS along with it. Not that framerate is much of a concern in this game unless you're trying to run it on a potato. I did a quick comparison looking at the outside of a glass-covered building and measured 285-290fps with RTX off, 200-205fps with RT reflections on, 235-240fps with RT reflections and DLSS Quality, and 260-265fps with RT reflections and DLSS Balanced.