DOOM Eternal GeForce RTX Update

NVIDIA announces the promised update is now available to enable DLSS support in DOOM Eternal. This video shows off what these advanced visual effects bring to id Software's first-person shooter sequel. Here are more details:
This new RTX upgrade, available now, gives GeForce gamers a DOOM Eternal experience that is second to none, with blazing fast frame rates courtesy of NVIDIA DLSS, and gorgeous ray traced reflections that enhance the DOOM Slayer’s campaign. Visual effects and their lighting reflects, enemies and scenery are accurately reflected, and players experience a superior level of image quality that further improves DOOM Eternal’s award-winning gameplay, while engrossing them with the increased dynamism delivered by ray tracing.
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Re: DOOM Eternal GeForce RTX Update
Jun 29, 2021, 16:55
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Re: DOOM Eternal GeForce RTX Update Jun 29, 2021, 16:55
Jun 29, 2021, 16:55
 
jacobvandy wrote on Jun 29, 2021, 14:53:
Nah, having ray-traced reflections is like taking off the horse blinders you've been wearing your whole gaming life. Once you're used to that, it's painful to go back to looking at the smudgy placeholders so many games frequently employ. Even the nicest screen-space mirroring loses its sheen when its limitations are made to look so obvious by comparison.

Full-on ray-traced lighting would be nice, but it takes a lot of work next to flipping a switch for RT reflections. You have to strip out all the fake light sources and then make sure every level still looks the way you want with only the real lights, which isn't easy to do for any game designed with the old way of thinking about illumination.

Personally, I think applying RT reflections should take as much work as RT lighting. Why? Because so many of the surfaces shown in the video are too mirror-like, IMO. Just as RT lighting needs to have an environment artist re-work the level in order to make sure it looks right, good RT reflections also needs an environment artist to adjust the object materials to account for how RT will affect the reflections. Industrial-looking military installations, like the ones shown in Doom, should not be covered in mirrored surfaces. For many of the scenes in the video, I prefer the "smudgy placeholders" because they look more appropriate for the environment.
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