Grand Theft Auto VI Rumors

After successfully predicting some of the announcements for Battlefield 2042, internet sleuth Tom Henderson is now taking a leak all over the Grand Theft Auto series. In this video Tom discusses various rumors he's heard over the years about Grand Theft Auto VI. Previous speculation about a new installment in the open-world crime series suggest it will be set in the 1980s. According to Tom's sources, however, the game may be a recreation of Vice City set in the present day. He does admit that this is not in his wheelhouse: "Of course, I'm not known for GTA 6 news, so take all this information with a grain of salt."
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26.
 
Re: Grand Theft Auto VI Rumors
Jun 29, 2021, 07:05
Beamer
 
26.
Re: Grand Theft Auto VI Rumors Jun 29, 2021, 07:05
Jun 29, 2021, 07:05
 Beamer
 
VaranDragon wrote on Jun 29, 2021, 02:58:
Beamer wrote on Jun 28, 2021, 17:51:
Sepharo wrote on Jun 28, 2021, 17:39:
What did you guys think of the previous four GTAs' writing?

Don't much remember, but I think garbage. I don't remember GTAIII. I didn't play Vice City. San Andreas felt dumb to me, particularly because you found your way to being a billionaire that owned a casino yet you kept having to go back to "save the block," but I get that's the genre it was going for. Didn't play IV.

V, though. Everyone in Michael's life sucked. It wasn't funny sucking, it was just sucking. And I know some here get angry when I say this, but every single woman was terrible in that game. Not a single female character had a single redeeming quality. Basically, you learned that the women in Michael's family slept around a lot. Oooo, good satire! On top of it, Michael himself mostly sucked. No fun in him, or Franklin. Don't get me started on how terribly written, how unoriginal, and how unfunny the son was. Any time spent around him in a mission was a chore. I'd rather have stabbed myself in the eyes than spent another minute with anyone in Michael's family, which perhaps was the point, but making a video game unpleasant to play because you're (in the beginning) forced to be around unpleasant characters as a statement on how unpleasant being in your late 40s is just isn't fun. Also, I don't think that was the point, because the game definitely thought Michael's family was funny.

Saints Row 1 initially also felt way too stupid and try hard. "Freckle Bitches" was one of the worst gags, or "satirical jokes" I can remember in a game. But it moved way the hell beyond GTA in 2. And 3. And probably 4.

GTA V seemed to think it had something to say about life, but "let's film that actress having sex until she kills herself trying to get the tape back" wasn't really a good point, particularly when she's the butt of the joke and supposed to be seen as overreacting. I bring that one up because it keeps with the theme of "women in this game are bad because they have a lot of sex, yet no one has sex with our 3 protagonists."

For someone who really disliked GTAV you really remember a shit-ton of it. Seriously, most games that grate me, I just stop playing. Whether it was the story, or the characters, or most commonly the terrible gameplay. GTAV for all it's "terrible" characters, clearly made an impact on you. So much so, that here you are arguing with some anonymous people on the inter-webs about it in great detail if I might add. Maybe you just have an eidetic memory. I completely forgot how terrible the characters were in GTAV until you brought it up, then I remembered, and it brought a smile to my face, since that was clearly the point. GTAV was great because it was SOOOO over the top. It was basically tongue in cheek, from the get to, but portrayed in a very serious way. I'd definitely argue that it wasn't for everyone, and I doubt it would work today, also the whole open-world driving-flying thing will probably feel boring unless you flesh out all the other parts equally well.

Something so pitiful does leave an impression, especially when people love it

I can also tell you the lyrics of a handful of Limp Bizkit songs, despite never listening to them. You just had to be around them because they were popular.

Which is a good analogy, because GTAV shared a similar wit and world view as Fred Durst.

As for why I played it, well, the core gameplay is fun, and with most open world games, missions (particularly story ones) are, what, 10% of your play time?
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