Acleacius wrote on May 11, 2021, 17:54:
Quinn wrote on May 11, 2021, 04:19:Wtf are you talking about? I can't wait to hear your explanation of how calling out fraudulent advertising is plagiarism.
Acleacius wrote on May 10, 2021, 22:50:
Just another lying publisher/developer, there is no coop. This is pvp pure and simple, if your looking for coop skip these lying bastards.
No co-op? How is there no co-op?
Is your reply going to be plagiarism; the rhetoric of the jaded, click-bait YT reviewers? After all, bitching brings in the views. Or have you played the game yourself and have experiences to share that validate your point?
Coop is working with other players and protection against being killed by other players.
Are you suggesting we as customers should be idiots and believe these lying publishers/developers, team deathmatch or ctf are coop?
Or are you saying 'you' believe them and now your trying to make us believe them?
How long have you been playing games, the only explanation for you to believe this OR be promoting the lie,
is your profiting from it or you were born yesterday and the last 20 to 30 years of gaming defining Coop doesn't count.
In the description it says "work together with your team to defeat the other team"
I noticed you didn't provide a single piece of evidence Coop servers exist, minor detail. I'm sure you meant to but you were so busy you forgot.
I've been playing games since I was 5 years old. I'm 35 now. This game is in all its definition a coop game. Of course there will be rushing, idiot lone wolves that screw it for the rest of the team, but in a good communicating team, the other team stands no chance.
My coop experiences so far:
1.) I was having a hard time with a melee enemy player. I was a stealth class and he got me fair and square and I was struggling to survive. My hits didn't hurt him enough so I dodged his attacks as long as I could but my stamina was falling. The only thing that kept me hopeful was a friend in the background, steadily advancing and sneaking up to the melee enemy player's back. Right when my stamina was empty and I could no longer dodge, the friendly player assassinated the melee enemy player from behind. I thanked him. He said I was welcome.
2.) As a strong melee character I was carrying the chest. But whilst carrying the chest, I am defenseless. A ranged team member did a solid headshot on an enemy playing heading right for me. The two other team members held back two other enemy players while i walked away toward the extraction point. It felt quite epic.
3.) A strong melee team member carried the chest. He dropped it in front of a closed portcullis. Being the "John" character, he was able to lift the portcullis. I picked up the chest and as a weaker class, I slowly walked under and past the portcullis that he held up. I dropped the chest in front of him. He dropped the portcullis behind him, picked up the chest and rushed to the extraction point with the advancing enemy team stuck behind the portcullis since they didn't have a John in their team.
We made it to the extraction point before the enemy team managed to catch up.
4.) With a timed assassination, myself and another team player often kill two guards walking or standing next to eachother. Without this coordination, one of the guards will sound the alarm while the other is being assassinated.
5.) I drop a smoke bomb as the others are winching the chest. This way the enemy archers can't see ergo can't hit the stationary winchers, unless they're lucky.
6.) While 2 players of the team winch, the other 2 defend.
7.) As the archer class, when possible I climb up onto high vantage points and mark targets of interest for my team. Like enemy players or the Sheriff. As the archer class said targetting is more efficient and lasts longer, making it near impossible enemy players spotted by me to go about their business in stealth.
8.) As the Priest class, I heal my team at the right moment with my ultimate. This also allows for seeing enemies through walls, which is of great importance while winching.
9.) I often "sacrifice" myself by taking on the roll of the spawn-point capturer/defender. Without such a dedication, the chances for winning are slim.
I'm sure I can come up with more examples of coop.
Why is this not coop, in your eyes? I think you mean to say it isn't coop like, say, Neverwinter Nights coop or Splinter Cell coop, etc. But they've never said it was just PVE coop. This game has always been marketed as PvPvE.