CD PROJEKT Rakes in the Cash

Despite problems with the launch of Cyberpunk 2077, GamesIndustry.biz reports that the sci-fi RPG propelled CD PROJEKT to its most profitable year ever. Here's a bit on Johnny Silverhand's Midas touch:
For the full year, CD Projekt brought in a record PLN 2.14 billion ($562 million) in consolidated sales revenues. That number is more than four times what it reported for 2019, and more than two-and-a-half times the company's previous record of PLN 798 million ($210 million), set in 2015 with the launch of The Witcher 3: Wild Hunt.

The company set a bottom-line record as well, reporting a net profit of PLN 1.15 billion ($303 million). That more than triples the company's previous profit record of PLN 342 million ($89.8 million), also set in 2015.
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Apr 17, 2021, 17:17
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Re: CD PROJEKT Rakes in the Cash Apr 17, 2021, 17:17
Apr 17, 2021, 17:17
 
The Half Elf wrote on Apr 16, 2021, 23:29:
So in GTA5 police do get spawned into the map for the more stars you gain, but Rockstar has been very good about having them pop in in a natural progression. Not to mention there are ALWAYS cops and sheriff's on the map even if they aren't in your line of sight. Mechwarrior 5 and Cyberpunk will have baddies/cops spawn IN YOUR LINE OF SIGHT, literally out of nowhere. IN GTA, NPC's like police/military/sheriff's are always in the map, with more being spawned in again in a natural way.

I don't know about that.
Sure, they spawn at a distance, but if you're hammering it down the freeway the cops come way too fast to feel natural. They have to because the driving Ai is so lousy R* takes the easy way out and has pursuers spawn in rather than keep up and manage cornering.
The are some mods that try to make car chases more fun and not have the police simply come at you head-on at the higher wanted levels, but I was disappointed in GTAV's spawning chase system.
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