We know this is a highly anticipated update. It's also the most ambitious one we've ever developed and we’re striving to deliver as much fun content as possible without compromising on quality. However, due to the ambition level of this update and the current state of the world, we’ve found it difficult to deliver on this promise while sticking to our original timeline. Since giving you the best update possible is our priority, we have decided to split Caves & Cliffs into two parts. The first part is coming this summer, while the second is planned for release around the holiday season.
We know this news is disappointing to many of you, but there are several reasons for this change. Firstly, we strive to deliver the most polished experience possible, and including all the Caves & Cliffs features in the summer update would have meant compromising on quality. And even though occasional bugs are a reality of game development, we want this update to be an amazing experience, not wreak havoc on your meticulously crafted worlds.