We know this is a highly anticipated update. It's also the most ambitious one we've ever developed and we’re striving to deliver as much fun content as possible without compromising on quality. However, due to the ambition level of this update and the current state of the world, we’ve found it difficult to deliver on this promise while sticking to our original timeline. Since giving you the best update possible is our priority, we have decided to split Caves & Cliffs into two parts. The first part is coming this summer, while the second is planned for release around the holiday season.
We know this news is disappointing to many of you, but there are several reasons for this change. Firstly, we strive to deliver the most polished experience possible, and including all the Caves & Cliffs features in the summer update would have meant compromising on quality. And even though occasional bugs are a reality of game development, we want this update to be an amazing experience, not wreak havoc on your meticulously crafted worlds.
OddballFlinch wrote on Apr 15, 2021, 04:52:
Mojang should instead have their full focus right now on developing Minecraft HD with a vastly more advanced voxel engine. The cubic-meter-blocks look is seriously dated, especially now that there are engines in the works that enable many times more detailed voxel worlds, and with physics to boot. Teardown is one example, although it looks too blocky to be taken into consideration, but the physics are good. To my knowledge, the ones that are truly pushing the envelope are John "Lin" and Atomontage.
The Half Elf wrote on Apr 14, 2021, 22:52:
They dumped the Big Huge Graphics update for RTX but yet RTX isn't on Sony or Microsoft Consoles... way to go!