PC Death Stranding Earns Over $27M

Digital Bros financial report has details on the period ending December 31st from the parent company of 505 Games (thanks GameSpot). This includes word that the PC edition of Death Stranding managed pull in €23,192,000 (~USD$27.5M) last year. It also shows the Steam version of Control pulled in over €16 million. Here's more:
The Premium Games operating segment represents 91% of the consolidated gross revenues and significantly increased the gross revenues of the period by Euro 16,696 thousand and net revenues, up by Euro 20,275 thousand, as a result of the sales of Death Stranding, the Steam version of Control, the Ghostrunner video game but also the on-going performance of Assetto Corsa and PAYDAY2. Revenues from Other products, which represent the digital sales of products launched in previous years, showed a continuous growth by 16.3%.
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7.
 
Re: PC Death Stranding Earns Over $27M
Apr 8, 2021, 02:52
Kxmode
 
7.
Re: PC Death Stranding Earns Over $27M Apr 8, 2021, 02:52
Apr 8, 2021, 02:52
 Kxmode
 
VaranDragon wrote on Apr 8, 2021, 02:08:
jdreyer wrote on Apr 8, 2021, 00:30:
$27M sounds like a lot, but the game probably cost $150M to make and market.

Everything I've seen from Death Stranding makes me want to avoid it like the plague. I wouldn't play it if it was free. So yeah, $27M earned is nowhere near the game breaking even.

I thought the same thing until I played it. Videos, screenshots, and even watching others play don't do it justice. You have to experience it for yourself. Both gameplay and story are wholly original, but somehow they work well; it shouldn't be like that, but it does. The gameplay element of building things you know will help others is a powerful draw. When you construct your first road segment in an area that doesn't have it, it gives you a sense of pride to know that your small contribution helped make both your gameplay and other's gameplay easier. I also like the focus on non-violent combat; enemies are typically disabled or stunned. It looks like Hideo Kojima, Kenji Yano, and Shuyo Murata wrote the story backward, meaning they started at the ending and fleshed out all the details to the beginning. Everything fits so well together when you conclude. All the fragmented flashbacks that don't make sense while playing, in the end, replay in their entirety, uninterrupted, and in linear order, so the full scope of the Death Stranding becomes easy to understand.

All that said, it was a play-once game for me. Once I know the ending, I had no desire to replay it. But the first experience through was excellent.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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