Ravenus wrote on Apr 8, 2021, 05:33:
I can only hope they handle it better than Ritual did with their deservedly short-circuited SiN Episodes experiment. That one was supposed to have dynamically scaling difficulty (in terms of enemy damage dealing and armor worn by them). It only ended up being frustrating because there was a bug by which the difficulty once scaled up would not slide back down even if you were failing.
I loved that game to start, but once the heavy armor guys came it crumbled. My memory is mostly running around desperately seeking ammo to kill ammo sponges and frequently dying because none was to be found, and E1 didn't include any powerful guns. It was one of my worst fps experiences.
Edit - I haven't seen any documentation of this bug, but this makes sense. Reading, the scaling adjusted the ammo available. I apparently also made a post almost word-for-word what I said here, except it was 2014 and I had a clearer recollection of the game. Apparently, to finish the Episode I took to dying just to refill my ammo. I'd spend all that ammo, then die again just for more. A bug makes more sense than that being the actual game design, but it still turned a great (though very short) shooter into an abomination.This comment was edited on Apr 8, 2021, 09:15.