Colony Ship: A Post-Earth Role Playing Game Early Access

Early Access to Colony Ship: A Post-Earth Role Playing Game is now underway on GOG.com and Steam, offering a sci-fi, turn-based RPG for Windows from Iron Tower Studio. Word is this is expected to leave Early Access next year. As the title implies, this takes place on a generation ship in a story inspired by Orphans of the Sky by Robert Heinlein. Here's an Early Access Trailer and more on what to expect:
You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

Colony Ship is an isometric RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.

Features

  • Skill-based character system, with feats and implants.
  • Tactical turn-based combat, featuring standard, aimed, and weapon-specific attacks.
  • Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
  • 10 recruitable party members with different personalities, agendas, and beliefs (only 3 available in the first chapter).
  • 3 main factions and a score of lesser factions and groups
  • A large arsenal including melee weapons, firearms, energy pistols, grenades, and futuristic gadgets like the Energy Shield, Reality Distortion Generator, and Cloaking Field.
  • Different environments to explore, from the Engine Room and Hydroponics to the dystopian cities of the Habitat and the Mission Control ruins (only the Pit, Armory, and Hydroponics are available in the first chapter)

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6.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 7, 2021, 15:12
6.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 7, 2021, 15:12
Apr 7, 2021, 15:12
 
eRe4s3r wrote on Apr 7, 2021, 08:26:
The Half Elf wrote on Apr 7, 2021, 01:50:
jdreyer wrote on Apr 7, 2021, 01:48:
The best way to ensure a colony ship never reaches its destination on a multi-decade journey is to give guns to the passengers.
Or access to any sort of armory or 3d printers....
Or have any passengers at all... which makes even less sense. If they can have children (which in zero grav isn't possible, FYI) they could have frozen them embryos and have an AGI nurture them 18 years before arrival (give or take). But that would make for a far less interesting game now wouldn't it.... ^^

Also, if they traveled to Alpha Centauri at 1g acceleration and de-acceleration they would travel .... an insane amount of years like insanely insane long time.
Actually, if you accelerate at 1G, you'd reach lightspeed at 1 year. AC is 4.3 light years away. I doubt we'll ever reach lightspeed due to the physical constraints, but I imagine hitting 0.1C (10% of light speed) is probably doable at some point. At that speed, you'd take 43 years to reach AC. That might be the basis for this game, as freezing adult humans might not be possible. So you live your life for four decades on a colony ship, but by the time you reach your destination, everyone is dead from all the gunfights.
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
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5.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 7, 2021, 08:26
5.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 7, 2021, 08:26
Apr 7, 2021, 08:26
 
The Half Elf wrote on Apr 7, 2021, 01:50:
jdreyer wrote on Apr 7, 2021, 01:48:
The best way to ensure a colony ship never reaches its destination on a multi-decade journey is to give guns to the passengers.
Or access to any sort of armory or 3d printers....
Or have any passengers at all... which makes even less sense. If they can have children (which in zero grav isn't possible, FYI) they could have frozen them embryos and have an AGI nurture them 18 years before arrival (give or take). But that would make for a far less interesting game now wouldn't it.... ^^

Also, if they traveled to Alpha Centauri at 1g acceleration and de-acceleration they would travel .... an insane amount of years like insanely insane long time.
Avatar 54727
4.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 7, 2021, 02:01
4.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 7, 2021, 02:01
Apr 7, 2021, 02:01
 
Cutter wrote on Apr 6, 2021, 22:43:
Anyone ever read Orphans of the Sky?

I grew up on Heinlein. Love his work still to this day.

Did you know there is a "remaster" of Number of the Beast that was taken from his archive. The first 1/3 is identical and then the rest is different. Nobody knows why he never published the other version.
3.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 7, 2021, 01:50
3.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 7, 2021, 01:50
Apr 7, 2021, 01:50
 
jdreyer wrote on Apr 7, 2021, 01:48:
The best way to ensure a colony ship never reaches its destination on a multi-decade journey is to give guns to the passengers.
Or access to any sort of armory or 3d printers....
Avatar 12670
2.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 7, 2021, 01:48
2.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 7, 2021, 01:48
Apr 7, 2021, 01:48
 
The best way to ensure a colony ship never reaches its destination on a multi-decade journey is to give guns to the passengers.
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
Avatar 22024
1.
 
Re: Colony Ship: A Post-Earth Role Playing Game Early Access
Apr 6, 2021, 22:43
1.
Re: Colony Ship: A Post-Earth Role Playing Game Early Access Apr 6, 2021, 22:43
Apr 6, 2021, 22:43
 
Interesting concept at any rate.

Anyone ever read Orphans of the Sky?

"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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