Outriders Servers Still Struggling

A tweet from People Can Fly came around noon today acknowledging server instability continues to be a problem for Outriders. The a later tweet on the matter says progress is being made towards making the action/RPG fully operational again. But the latest from about a half hour ago is that the servers are still on the struggle bus:
We're aware that this restart was unsuccessful due to an issue with the implemented solution.

For full transparency, it may take up to an hour to resolve this, but we will keep you continually updated here.
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12.
 
Re: Outriders Servers Still Struggling
Apr 4, 2021, 03:25
12.
Re: Outriders Servers Still Struggling Apr 4, 2021, 03:25
Apr 4, 2021, 03:25
 
Kxmode wrote on Apr 4, 2021, 01:31:
Parallax Abstraction wrote on Apr 3, 2021, 20:54:
Quinn wrote on Apr 3, 2021, 16:49:
If it wasn't for Steam, that is for many devs kind of a curse in many ways, this release would've been on a Monday. Numbers would've steadily climbed toward the weekend which wouldve given them enough ability to monitor the servers and tweak where needed.

All these fucked up launches can partially be blamed on Steam's policies.

Boy, there's reaching and then there's this. It's Steam's fault that SE didn't properly scale their servers for the release date they knew they were going to have? Give me a break

I agree. If a person establishes their business on the corner of State and Madison Streets, they shouldn't be shocked when the foot traffic is insane. These publishers need to account for three things: 1. Did they put their game on Steam? 2. How did they promote it (e.g., is there a big animated splash banner on Steam's homepage)? 3. Is this a multiplayer game? If the answer to all three is yes, BRING MORE SERVERS online.

This is why I deliberately said "partially". Go watch the vid of the guy from Eternal Crusade where he reveals Steam's red tape he had to deal with and got fined for doing so.
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